Hello again! Just wanted to drop by for a few more pieces of deedback!
1) It would be nice if the OP also mentioned the fact the mod adds 9 (8 of which modular) new weapons! They honestly would pull in as many people to install the mod as the ships themselves since they seem very interesting so far! The mod adds:
1)Pilum LRM (small missile mount variant of the Medium PiluM)
2)Annihalator Rocker (is this a typo?) (Small missile version of the Annihalator Rocket Pod)
3)Thor Cannon (single barrel, medium ballistic mount version of the Mjolnir)
4)Particle Cannon (have not seen it yet)
5)Shayu Cruis Missile (another typo? I have not found this yet)
6)X Pulse laser (have not found it yet)
7)Maiden MRM
8)Maiden MRM Pod (have not seen em yet)
9)Thermal Pulse Cannon (intergrated) (I assume this is a single version of the TPC?)
2) I've only noticed this on the Thor Cannon and the Pilum LRM, but if there are downgraded version of the same weapons across different mount sizes, the smaller ones generally are more OP/Flux inefficient than the larger ones for the amount of damage they do, especially if the weapon range is not decreased despite the mount getting smaller. I've only noticed this does not happen on two of the mod weapons so far:
1) the Thor is a single barrel version of the Mjolnir, it has the same range, accuracy, turret traverse and shell damage but it's worth half the OP, has half the fire rate, half the DPS and half the flux requirement per second. I would consider upping the cost of the cannon by 1-2 Ordinance Points considering 900 Range medium ballistics are quite rare and the Thor, like its bigger brother can be a sobstitute to high explosive damage.
2)The small Pilum mount is 2 ordinance Points and has 1 Pilum, this means you're getting a Pilum missile every half Ordinance Points. The Vanilla Pilum LRM Pod has 3 Pilums and is worth 7 Ordinance Points, meaning you get one Pilum every 3/7ths making this modded pilum more OP efficient rather than the opposite.
I'll have to look into other weapon types for the same thing going on, just keep in mind bringing medium/large weapon mount OP/Flux to damage efficiency and/or range to damage efficiency down to small or medium mounts can make for some very imbalanced weapons!