For anybody in the "it is fine" gang.
Would you be so kind as to provide the Enforcer variant capable of completely dominating this thing here:
"Completely dominating" will be "winning three fights on autopilot in a row without taking hull damage".
No mods. No officers. No built-ins. No Weapon Drills. 70 % CR. Flux regulation and +10 caps/vents is OK.
Ok. First things first, unless every planet in the sector aligned properly and
Ludd himself came down from the heavens to bestow Autofit with infinite wisdom, that Fulgent Variant is most likely from a mod editing the Vanilla "Assault" Variant of the Fulgent and making it significantly more decent. The Vanilla Assault Variant from the Fulgent Droneship Destroyer is the following:
Fulgent-class Droneship Destroyer
Codex Entry
Fulgent's Stats (above) compared to a Sunder's (below)
[...]
Assault Personal Rating: Why Does This Exist
Armament: 1x Heavy Blaster, 2x Ion Pulser (Linked), 2x Sabot SRM (Alternating), 4x PD Laser (linked), 2x Tactical Laser (linked)
Hullmods: Auxiliary Thrusters, Integrated Targeting Unit
Capacitors: 12 Vents:4
I just can't with this variant. I don't know who I need to have their location forwarded to the nearest Pather Cell for this unholy heresy. Does Vanilla Starsector unironically field a ship with 300 base flux dissipation armed with the most flux intensive continuous fire medium energy in the game plus two Ion Pulsers, no vents to speak of and without even overriding it?
This is litterally like mashing a Space Coconut into a glass without adding water, giving an Asthmatic Luddite a straw and then telling him "Go ahead, it's for you, drink!". Don't even get me started on why it even has Aux Thrusters or I might space myself out the airlock and into the nearest Blue Giant.
This particular variant you show has full vents and hardened shields as opposed to the vanilla variant having
4 vents and no such hullmod, evvectively making it a somewhat minmaxed Remnant ship of sorts, which is something that does not exist in Vanilla. I can also assume this is a modded variant of the Fulgent because I can glimpse
you're also
looking at its stats from the Simulation Screen.@Lucky33
Why would expect such Enforcer variant to exist? Enforcer is one of weaker 9DP ships, I would be very surprised if it could do that much on auto-pilot.
Plus, "not taking hull damage" pretty much disqualifies Enforcer against all but weakest DE builds. Taking armor/hull damage in controlled manner is exactly how even a player piloted Enforcer would need to fight to defeat a decent opponent.
As for the requirements you impose on the poor Enforcer assuming it's going to fight the
Vanilla Assault Variant of the Fulgent, asking for it to not lose a single point of hull does it dirty, as TaLaR says. It's a Low Tech Destroyer
whose entire purpose in combat is to eventually lower shields and start trading its own armor and hullpoints to deal damage to the enemy.
WIth that out of the way, I could perfectly see an Overridden Variant with Solar Shielding, Resistant Flux Conduits, Automated Repair Unit and 1x Assault Chaingun 4x Heavy Machineguns beating it, provided it has a Reckless personality. It may even win without taking much in the way of damage itself if you minmax the capacitors in a way that does not get the ship overloaded by the Fulgents's sabots. A build that's full of sabots SRMs also works just as well if not better, considering you can probably cut the four heavy machineguns for 4 Sabot SRMs anyway and get two Assault Chainguns going in their stead.
It is not about DP. Try it yourself. The main reason for failure is the burn drive. And not because AI misjudges the distance, it is the opposite, distance and timings are perfect. For the Enforcer to take the whole burst on its shields. After that it is the whole downward spiral of doom. Overloads, disables and AI's inability to use Sabots while rotating. I somehow managed to make it win a fight but it all comes down to random.
On the other hand, Hammerhead with the HVDs is not even breaking the sweet. Disproporsion in capabilities is very dramatic, have absolutely nothing to do with DPs but only with the design principles.
And the whole thing is completely rethoric.
Why do the low-tech users have to suffer in this manner?
It is
also about DP. The Fulgent may be one of the weakest Remnant ships (with one of the worst Vanilla Variants to boot) but it's still a Remnant ship nonetheless, and the Enforcer is even 2 Deployment Points cheaper than a ship that's also underpriced by design.
As I said before, this Fulgent variant is not good at all. I can more or less
guarantee you no "normal" destroyer anywhere near the Fulgent's DP range would come even close to beating it if it was an overridden variant with 2 Sabot Pods, 2 Sabot Srms, 1 Heavy Blaster and 2 Ion Cannons (and cheap PD eerywhere else, maybe with enough ordinance points left to also install Expanded Missile racks which would be useless in this heavily situational 1v1 scenario you are proposing.