Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Luuiscool4567 on May 29, 2021, 08:13:10 AMQuote from: hypocrisy-aeron on May 29, 2021, 12:18:11 AMQuote from: Luuiscool4567 on May 28, 2021, 04:10:07 PMQuote from: hypocrisy-aeron on May 28, 2021, 02:16:36 PMQuote from: Luuiscool4567 on May 28, 2021, 12:46:24 PMDoes the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.Are you getting some kind of error? I tested it again on my save and it works as expected.No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.That's more than strange. I enabled all the mods you listed (plus Adjusted sector) and on a new save I didn't get any conflicts. All 3 searches with 100 and 1000 LY (gate/cryosleeper/tap) returned successfully. I built in some error handling to notify you if you misspell something or leave out the number of LY. My only guess now is that it might be save incompatible (but it shouldn't since these are just neutral commands).https://imgur.com/JmqnKzxThis is what I'm getting. Not sure if I'm doing something wrong or not. Is it case sensitive?
Quote from: hypocrisy-aeron on May 29, 2021, 12:18:11 AMQuote from: Luuiscool4567 on May 28, 2021, 04:10:07 PMQuote from: hypocrisy-aeron on May 28, 2021, 02:16:36 PMQuote from: Luuiscool4567 on May 28, 2021, 12:46:24 PMDoes the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.Are you getting some kind of error? I tested it again on my save and it works as expected.No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.That's more than strange. I enabled all the mods you listed (plus Adjusted sector) and on a new save I didn't get any conflicts. All 3 searches with 100 and 1000 LY (gate/cryosleeper/tap) returned successfully. I built in some error handling to notify you if you misspell something or leave out the number of LY. My only guess now is that it might be save incompatible (but it shouldn't since these are just neutral commands).https://imgur.com/JmqnKzxThis is what I'm getting. Not sure if I'm doing something wrong or not.
Quote from: Luuiscool4567 on May 28, 2021, 04:10:07 PMQuote from: hypocrisy-aeron on May 28, 2021, 02:16:36 PMQuote from: Luuiscool4567 on May 28, 2021, 12:46:24 PMDoes the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.Are you getting some kind of error? I tested it again on my save and it works as expected.No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.That's more than strange. I enabled all the mods you listed (plus Adjusted sector) and on a new save I didn't get any conflicts. All 3 searches with 100 and 1000 LY (gate/cryosleeper/tap) returned successfully. I built in some error handling to notify you if you misspell something or leave out the number of LY. My only guess now is that it might be save incompatible (but it shouldn't since these are just neutral commands).
Quote from: hypocrisy-aeron on May 28, 2021, 02:16:36 PMQuote from: Luuiscool4567 on May 28, 2021, 12:46:24 PMDoes the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.Are you getting some kind of error? I tested it again on my save and it works as expected.No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.
Quote from: Luuiscool4567 on May 28, 2021, 12:46:24 PMDoes the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.Are you getting some kind of error? I tested it again on my save and it works as expected.
Does the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.
Quote from: Luuiscool4567 on May 29, 2021, 08:13:10 AMQuote from: hypocrisy-aeron on May 29, 2021, 12:18:11 AMQuote from: Luuiscool4567 on May 28, 2021, 04:10:07 PMQuote from: hypocrisy-aeron on May 28, 2021, 02:16:36 PMQuote from: Luuiscool4567 on May 28, 2021, 12:46:24 PMDoes the SystemInRange Cryosleeper <LY> work for you guys? I'm not sure if it's just me or I'm doing something wrong. I can get the coronal_tap working but not the cyrosleeper search.Are you getting some kind of error? I tested it again on my save and it works as expected.No? But I have some other mods on like Captain's Log, Console Command, Neutrino Dectector Mk2, SpeedUp, and Transfer All Items. I literally typed in SystemInRange Cyrosleeper 100. Not sure if it's me or a conflict. But no crash or error.That's more than strange. I enabled all the mods you listed (plus Adjusted sector) and on a new save I didn't get any conflicts. All 3 searches with 100 and 1000 LY (gate/cryosleeper/tap) returned successfully. I built in some error handling to notify you if you misspell something or leave out the number of LY. My only guess now is that it might be save incompatible (but it shouldn't since these are just neutral commands).https://imgur.com/JmqnKzxThis is what I'm getting. Not sure if I'm doing something wrong or not.As Jaghaimo noted, it's cryosleeper
It'd be most useful if we could wildcard search, e.g. "rare_ore_*=3" would search for systems with at least three instances of any abundance of rare ore.
Is there any way to set the survey status back to unexplored, I stupidly use explore all extensively without realising that it sets the survey level to full upon usage, now the whole galaxy is already explored just as I started looking for my first colony, kinda killed the whole explore phase of the game please help.ANy console commands anything to set all exploration back to unsurveyed?
I did “explore all” and there are a handful of systems not explored. Is that because there are no planets in that system?
Quote from: AdmiralRem on June 13, 2021, 07:01:31 AMI did “explore all” and there are a handful of systems not explored. Is that because there are no planets in that system?It depends. Systems without a planet can't be explored via my command. Additionally I made a few thing priority before exploring a system i.e. the planets conditions. Those are in order: number of planets, inactive gate, excluding core world systems (which are already explored by default), number of jump points, number of stable locations and the hazard command (which is stupid by design and needs a rework). If any of those fail, the function will return without setting the survey level to `full`.Oh ok ya I’m not great with commands so literally just did “explore all”. Next question can it be undone?! Haha not a big deal I just realized now I won’t k is what systems I’ve already been too whoops!
Quote from: hypocrisy-aeron on June 13, 2021, 01:18:53 PMQuote from: AdmiralRem on June 13, 2021, 07:01:31 AMI did “explore all” and there are a handful of systems not explored. Is that because there are no planets in that system?It depends. Systems without a planet can't be explored via my command. Additionally I made a few thing priority before exploring a system i.e. the planets conditions. Those are in order: number of planets, inactive gate, excluding core world systems (which are already explored by default), number of jump points, number of stable locations and the hazard command (which is stupid by design and needs a rework). If any of those fail, the function will return without setting the survey level to `full`.Oh ok ya I’m not great with commands so literally just did “explore all”. Next question can it be undone?! Haha not a big deal I just realized now I won’t k is what systems I’ve already been too whoops!
Quote from: AdmiralRem on June 13, 2021, 07:01:31 AMI did “explore all” and there are a handful of systems not explored. Is that because there are no planets in that system?It depends. Systems without a planet can't be explored via my command. Additionally I made a few thing priority before exploring a system i.e. the planets conditions. Those are in order: number of planets, inactive gate, excluding core world systems (which are already explored by default), number of jump points, number of stable locations and the hazard command (which is stupid by design and needs a rework). If any of those fail, the function will return without setting the survey level to `full`.
for(StarSystemAPI starSystem : Global.getSector().getStarSystems()){ if(!starSystem.isProcgen()){ continue; } for(PlanetAPI planet : starSystem.getPlanets()) { if(!planet.isStar() && !planet.isNormalStar()){ MarketAPI planetMarket = planet.getMarket(); if(planetMarket.getFaction().getDisplayName().equalsIgnoreCase("neutral")){ planetMarket.setSurveyLevel(MarketAPI.SurveyLevel.NONE); try{ for(MarketConditionAPI condition : planetMarket.getConditions()){ condition.setSurveyed(false); } } catch(ArrayIndexOutOfBoundsException e){ } } } }}