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Author Topic: What are the differences between 5 fighter roles?  (Read 4083 times)

Sutopia

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What are the differences between 5 fighter roles?
« on: May 27, 2021, 11:08:27 AM »

I know this kind of topic belongs to “modding” sub forum but I need the feedback and opinions from larger audiences.

I have had real headache trying to understand the differences especially when mods are involved. There seems to be lack of consensus about which role should be doing what.

For those who are not aware, there are a total of 5 roles instead of 3 you see when equipping wings.
  • Interceptor
  • Bomber
  • General Fighter
  • Support Fighter
  • Assault Fighter

There is no vanilla assault fighters whatsoever.


My personal bits:
Bomber uses missile or at least the projectiles should be missiles (piranha)
Assault fighters are similar to bombers but uses limited ammo guns (No vanilla example, but since warthog is not assault and the raid drop table is at the same tier as bomber this is my best guess)
Interceptor are large in quantity and fast to replace, mainly using pd weapons
Support fighters are 0 range fighters providing PD and/or uses long range suppression weaponry
Everything else falls in generic fighter

I would like you all good players to provide your opinions on the roles’ responsibilities.
Hopefully making general future guidelines to categorize fighters properly.
« Last Edit: May 27, 2021, 11:19:26 AM by Sutopia »
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Retry

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Re: What are the differences between 5 fighter roles?
« Reply #1 on: May 27, 2021, 11:28:10 AM »

Interceptor AI tends to prioritize fighters
Fighter AI engages both fighters and ships
Bombers prioritizes ships near-exclusively and do not escort ships.
Support can only escort, cannot be set to directly engage warships independently.  0 Range is common but not necessary for the type.
Assault is depreciated
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Sutopia

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Re: What are the differences between 5 fighter roles?
« Reply #2 on: May 27, 2021, 11:34:16 AM »

Interceptor AI tends to prioritize fighters
Fighter AI engages both fighters and ships
Bombers prioritizes ships near-exclusively and do not escort ships.
Support can only escort, cannot be set to directly engage warships independently.  0 Range is common but not necessary for the type.
Assault is depreciated

Is there a vanilla support fighter that isn’t 0 range?
I know terminator drone is support.
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SCC

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Re: What are the differences between 5 fighter roles?
« Reply #3 on: May 27, 2021, 11:40:37 AM »

Xyphos used to be 4000 range in 0.9.1.

Scorpixel

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Re: What are the differences between 5 fighter roles?
« Reply #4 on: May 27, 2021, 12:58:59 PM »

The term assault implies being the heaviest kind with firepower to match. Basically überfighters/corvettes.
There's quite a few of them in mods, although they're more of a gimmick than a proper class since you want either saturation or alpha strike, rather than a suicidal frigate that respawn.

Interceptors are meant to kill fast stuff by reaching them faster, being weak is more of a side effect and isn't always true.
Fighters are average, it's as broad as "action-adventure"
Bombers do bombing runs and need to resupply their main weapon but can still have some side-gig to operate with.

As for the Xyphos it was nice to have it be able to cover other ships in it's range during 0.9.1, but could lead to ridiculous stacking on a single advancing ship spewing out a big ray of death, support fighters are the least likely to die and thus critical mass is never-ending if reached.
« Last Edit: May 27, 2021, 01:08:49 PM by Scorpixel »
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Retry

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Re: What are the differences between 5 fighter roles?
« Reply #5 on: May 27, 2021, 02:21:41 PM »

The term assault implies being the heaviest kind with firepower to match. Basically überfighters/corvettes.
There's quite a few of them in mods, although they're more of a gimmick than a proper class since you want either saturation or alpha strike, rather than a suicidal frigate that respawn.
The only fighter I know of tagged with Assault is a LTA superheavy fighter/bomber thing, it's given the tag to make its quirk of running behind the target before firing off the torpedo work at all.  Unless Yui figured out how to make it work when functioning as a Bomber proper, I'm not current on that.

Mod superfighters & corvettes are typically classed as Fighters under the hood, not Assault, as far as I know
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KDR_11k

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Re: What are the differences between 5 fighter roles?
« Reply #6 on: May 28, 2021, 12:36:21 AM »

Interceptors are like point defenses, Fighters are somewhat usable against ships. Bombers obviously do bombing runs and then return to reload, draining replacement rate while they are flying without ammo.
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writeru

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Re: What are the differences between 5 fighter roles?
« Reply #7 on: May 28, 2021, 08:46:13 AM »

Interceptors: Protect ships from other fighters and missles, trying to destroy them, also will get in the way of incoming fire to protect the ship.


Bomber: Ships that deal a lot of damange quickly but them don't do anything else until rearming, some are more suited as finishers, others as pressure, but most can work as both, just not as well, they will use missles, torpedoes or bombs.


Support Fighter: Focus on attacking ships, but lack firepower to cause any meaningful damage (even for a fighter) instead focusing against shields or causing EMP damage or both. Focus on causing flux on the enemy


Fighter: Focus on attacking ships, but will actually cause meaningful damage (for a fighter), good for stripping away armor, making the foe weaker to actual ships, also good at causing damage to hulls, can theorically overwhelm and destroy frigates without any bigger ship support (not all kind of frigates thought) focus on stripping armor from enemy


General fighter: Does all of the above, IE: Thunder. it has missles, PD and can also attack armor, and a bigger range, but will not do all of these things as well as specialized fighters.
« Last Edit: May 28, 2021, 08:51:59 AM by writeru »
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Satirical

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Re: What are the differences between 5 fighter roles?
« Reply #8 on: May 28, 2021, 11:02:10 AM »



General fighter: Does all of the above, IE: Thunder. it has missles, PD and can also attack armor, and a bigger range, but will not do all of these things as well as specialized fighters.

bro thunderer is a interceptor
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writeru

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Re: What are the differences between 5 fighter roles?
« Reply #9 on: May 28, 2021, 11:06:55 AM »



General fighter: Does all of the above, IE: Thunder. it has missles, PD and can also attack armor, and a bigger range, but will not do all of these things as well as specialized fighters.

bro thunderer is a interceptor

I misread what kind of missles it has, but after checking it I gotta say you're right. I never used it but I thought it was a fighter with a weak torpedo that would keep fighting after firing it. So... I don't know a good example of a true general role. But I think the rest was correct.
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JUDGE! slowpersun

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Re: What are the differences between 5 fighter roles?
« Reply #10 on: May 30, 2021, 11:40:48 AM »

Interceptor AI tends to prioritize fighters
Fighter AI engages both fighters and ships
Bombers prioritizes ships near-exclusively and do not escort ships.
Support can only escort, cannot be set to directly engage warships independently.  0 Range is common but not necessary for the type.
Assault is depreciated

If assault is depreciated, is it just being kept in because too much of a pain to back through game code and fix/change all links to it, or are assault fighters expected to make a comeback someday?  Don't really care, just curious why assault was depreciated...
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CrashToDesktop

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Re: What are the differences between 5 fighter roles?
« Reply #11 on: May 30, 2021, 01:48:21 PM »

I misread what kind of missles it has, but after checking it I gotta say you're right. I never used it but I thought it was a fighter with a weak torpedo that would keep fighting after firing it. So... I don't know a good example of a true general role. But I think the rest was correct.
Back in the day, the Thunder used to have a single Harpoon MRM on it, so you're not totally wrong.
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