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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95a] BigBeans Ship Compilation + Optional Submods  (Read 101115 times)

BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #120 on: February 10, 2022, 05:36:03 PM »

"Rodeo, Pirate conversion of the OX tug, turning it into a suprisingly decent frigate."

Was browsing throug index and find that Rodeo burns 5 Fuel/year, isn it bit TOO much? does it really need that much fuel burn without Drive Field Stabilazer? In terms of immersion. Yes, its the same OX. But thats too much if you even consider fleet of those.

Fair point I'll drop it a bit.
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TehGanker

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #121 on: February 15, 2022, 05:00:59 AM »

Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #122 on: February 15, 2022, 08:09:13 AM »

Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...

I could bring em back in a sub mod if enough people were interested. I took them out to debloat the mod a bit.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #123 on: February 20, 2022, 09:29:50 AM »

Update!
0.1.9

Save compatible with 0.1.8.5b



Download:https://drive.google.com/file/d/1t1L7H8kxQiW5D0T-LcIvGgnN1gcheyoE/view?usp=sharing

Changelog 0.1.9:Almost all sprites have had some kind of tweaking or respriting done but some highlights/major changes are:
Completely Remade Cassina sprite, re-added Cassina
Marauder and Brigantine massively resprited.
Starliner (P) sprite updated (Partly thanks to Nes).
Kingpin updated, slightly different shape, different detailing.
Fennec updated to match new Wolf in style and colour.
Buffalo MKIII massively redone to be less basic looking.
Caracara completely remade and renamed to Preybird.
Aghast and Aghast (LG) has some noteable sprite changes.
Adventurer sprite has been updated a little tho will need a full repaint eventually.
Added Ignis (LP) and Slinger (LP)

Balance changes:
Piranha (LC) back to 2 bombers per wing.
Large Sabot now has 12sec cooldown.
Rodeo fuel per lightyear down from 5 to 1.
Haven and Haven (P) now have built in weaponry, a dual Mining laser and flak gun respectively.
Bitzer drone is now smol and therefore weaker.
Shalloch gets built in resistant flux conduits.
Maybe some other stuff I forgot.
« Last Edit: February 20, 2022, 09:42:03 AM by BigBeans »
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IGdood

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #124 on: February 20, 2022, 11:05:49 AM »

I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks
« Last Edit: February 20, 2022, 11:08:17 AM by IGdood »
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #125 on: February 20, 2022, 11:12:14 AM »

I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks

No sorry, I haven't got a copy of that particular version still.
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IGdood

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #126 on: February 20, 2022, 12:31:24 PM »

I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks

No sorry, I haven't got a copy of that particular version still.

No worries, I'll start a new game then.
Unless I can remove all instance of a Polis from the previous save
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #127 on: February 20, 2022, 06:06:07 PM »

Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...

After giving it some thought and having a couple other people mention them in PMs, I've made a crewed remnant ship submod for those old ships. May add others in the future.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #128 on: March 16, 2022, 06:16:07 AM »

UPDATE!



Changelog:
BSC:

New Content:
Carynx class carrier added.
Sorn class Defensive Destroyer added. (Thanks to Coherrent Watermelon for the base sprite)

Sprite Changes:
Hammerhead (LP) sprite updated to match new Hammerhead sprite better.
Terringzean sprite changes again.
Stern completely resprited. No longer resembles a squashed Hammerhead. (Thanks to Passwalker for some sprite ideas)
Cassina has had its sprite changed a bit, more colour variation.

Balance Changes
Fixed Cassina Weapon arcs.
Terringzean now has Heavy Ballistic Integration. Slightly increased speed and slightly increased max flux, base dissipation and hull points. Should make it a more capable capital and easier to outfit. 56DP instead of 60DP now too.
Restitution Torp nerfed a bit, now does 1750 damage and has 210 speed, EMP damage 500 but its EMP effect now arcs.
Shalloch has been nerfed, was too powerful and came with too many free hull mods
Stern has one less small, actually helps manage its small flux pool.

BSC Drone Submod: removed white stripes from drones, making them pure blue to better match other high tech ships. Added Merlon (LC)

Save compatible with 0.1.9 and 0.1.8.5b previous versions!

Download BSC: https://drive.google.com/file/d/1asq8VveyY9vTMslEK9YllFA_KPnpy0sc/view?usp=sharing
Download Drone Submod: https://drive.google.com/file/d/1O0MLCKtSA4BSWjM0Di1kP_FrRBfZHYgw/view?usp=sharing
« Last Edit: March 16, 2022, 05:26:31 PM by BigBeans »
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Dazs

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #129 on: March 16, 2022, 02:07:18 PM »

Hey there just an FYI. You state on discord that this is save game compatible but I get a crash when loading a save:

Spoiler
192585 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!
java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!

   at java.lang.Thread.run(Thread.java:748)
[close]
Not a big deal for me as I am starting a new game to test Hiver Swarm changes but I thought you would like to know.

BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #130 on: March 16, 2022, 05:27:01 PM »

Hey there just an FYI. You state on discord that this is save game compatible but I get a crash when loading a save:

Spoiler
192585 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!
java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!

   at java.lang.Thread.run(Thread.java:748)
[close]
Not a big deal for me as I am starting a new game to test Hiver Swarm changes but I thought you would like to know.

Sorry, I meant with the previous two updates, you're updating from a much older version by the looks of it.
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Dazs

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #131 on: March 16, 2022, 08:16:25 PM »

Ah well then sorry about that I thought I was up to date but I guess I missed it. Anyway, big fan keep up the good work!

BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #132 on: March 21, 2022, 09:24:37 PM »

Ah well then sorry about that I thought I was up to date but I guess I missed it. Anyway, big fan keep up the good work!

It’s my fault I should’ve clarified exactly what versions it was compatible with. Thank you for the kind words tho.
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