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Author Topic: So I've hit the credit cap at 2 billion, but now I'm in debt.  (Read 453 times)

YeaokIlldoitlater

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So I earn 5 million credits a month, I use beyond the sector to get cool rare *** to trade in bulk. I've given every cryo world I could find an orbital lamp while making sure I am the largest producer in volatiles.

I make money like crazy. Eventually my earnings outstrip my spendings and I just leave it alone, it's been that way for a long enough time that eventually... While at 2.1 billion my next 5 million credits rolled me into the negative. I am so screwed.

I request that the limit be something so obnoxiously big that this can't realistically happen. Since my colonies earn a diminished income and now I can't even use their earnings to pay it off.

:(

P.S the file size limit is really, really small. I had to retake that screenshot 3 times to get it within parameters.

I wrote a fanfic about the stupid situation and the consequences in my game, at least for some entertainment out of it.

Spoiler
The pig pen of Gindraum: circa 227.9.1

Taking a similar approach to the Avionics reprisal, Ahland Treth sent their core fleet with 20,000 men to take Gindraum. Their orders were simple, take the planet with no damage to its defences, there would be no backup in time for the inevitable Hegemony counterattack. Even with cataphract support the reinforcement of Gindraum’s ground forces with heavy batteries and a star fortress would prove suicidal in a frontal engagement. High Archon Roman Elysium taking personal command of the operation decided instead they would raid it for munitions and weapons, making their support ineffective.

While a prudent idea, both the batteries and fortress were architectured to head off hostile intrusions. And the operation proved just so, the opening shots to sabotage the planet’s defences cost a thousand Ahland Treth lives. In the servicing hangers and munition rooms defenders piled hallways and offices high with the raider’s corpses, a grim tactical advantage for the remaining forces who were able to use their friends as cover. However in some areas there were so many corpses the offensive prong had to be abandoned entirely, for the dead made passage impossible. Their success was limited, though they did succeed.

Yet still the task of taking the planet loomed before them, which despite being short of ammunition had time to prepare for the inevitable planetfall. Gindraum was still a major industrial centre, it had plenty enough to fire their guns. Roman knew this and set up 4 waves of about 5 thousand to land and make progress, each wave, using the stepping stones of the one before to push further in. Sending them all in would allow the remaining batteries to be too effective, they needed to bleed themselves upon this bed of knives to blunt them for the one who would finally rest upon it. Deploying extensive cataphract compliments to engage the heavier guns, unaided marines took bloody ground wave after wave. Without money Ahland Treth paid for this invasion in blood, for the sections of the Gindraum polity were laid waste in the fighting as the fumes of blood and pulsar carbines broke down the air filters for entire districts.

The first wave made it past the spaceport but were stopped at the mining shuttles, the defenders had hauled mining rigs off the planet surface and established firing lines from their shuttle bays. Every marine was killed, but there was no respite. The second wave secured the spaceport and burned the dead to crash the air filtration in the trader’s district, it was then they pushed into the mining bays through the suffocated trading post, outflanking the lethal mining blasters. A pyrrhic victory for the miners and security forces, the defensive equipment used to counter luddic sabotage and workers’ routs were put to great effect against the rushing forces, yet much of their preparation was flanked and what followed was utter chaos. Both sides were completely slaughtered and the few Hegemony auxiliaries left fled to the mines upon the planet’s surface.

The third wave was aided by cataphract forces and even some garregat heavy ASM’s, having secured the guns in 7 ruthless deployments. The third wave landed directly on the salvage gantries, ignoring the scrambling defenders and the pressure they were putting from the open floor. Taking air the garregats and their dreaded mutilator autocannons slaughtered the yard defenders that were exposed from low cover and the deployed ground forces opted for a cqc engagement using blancher shields and scatter beams to take the survivors at their weak points. This crushing sweep however was open to a counter attack from the supply warehouses, where the Hegemony main force was waiting. Loading hepheastus assault guns attached to junker ships, the Hegemony Reborn destroyed the gantry and killed nearly everyone inside the yard. Viscera, smouldering cataphract chassis’ and awful moans were all that was left of the enormous-sector supplying salvage yards.

Ahland Treth expected to suffer losses but at this point of the operation Elgard high command was shocked to hear it had costed 15 thousand lives of their finest and demanded to know the reason this invasion had become such a slaughter. Roman cited the Hegemony’s newfound love of scorched earth tactics and mused that perhaps their sponsoring of the luddic path 150 cycles ago rubbed off on them now. Roman neglected to mention his sabotage of civilian infrastructure caused immense destruction and mutual casualties in it’s own right, the Hegemony Reborn was clearly hiding auxiliary forces among the populace and as much as he disliked it he did not have the resources to allow unknown factors. Switching tactics to prevent an uproar at home, Roman ordered the remaining 5,000 to merely secure the batteries and remaining infrastructure to prevent harassment of his fleet. He ordered the Coeurl, a one of a kind scathach-class custom dreadnought to engage the storage warehouses of the salvage yards. He ordered a missile ordinance so thick the propulsion thrusters drowned out com chatter of half the polity. If this new Hegemony was going to use capital class weapons to slaughter ground forces, he would simply even the odds.

Roman Elysium took the rest of the complex with 5000 and the air support of enormous plasma batteries, although it cost him another 2,100. Gindraum was his. He ordered the public historians to not record this victory, normally vicious fights like this one are glossed over and relations experts are not taken along, if they had the money to coordinate proper fleets that was.

The pig pen operation was over, although the battle still not done. With remaining special forces being scrambled to defend against the Hegemony Reborn's counter invasion.
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« Last Edit: May 26, 2021, 09:03:37 AM by YeaokIlldoitlater »
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WeiTuLo

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Re: So I've hit the credit cap at 2 billion, but now I'm in debt.
« Reply #1 on: May 26, 2021, 12:40:05 PM »

An item that is available everywhere, cannot be raided for, and buys/sells for 1 billion credits could solve this issue.
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Alex

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Re: So I've hit the credit cap at 2 billion, but now I'm in debt.
« Reply #2 on: May 26, 2021, 02:41:59 PM »

Thanks for the report! I've got a note to have a look at some point, but it's annoying enough to fix (and not a big enough issue) that it hasn't got enough of a priority yet. I think you might be able to get this sorted in your game via console commands, though - I'd imagine there's an AddCredits or similar?
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YeaokIlldoitlater

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Re: So I've hit the credit cap at 2 billion, but now I'm in debt.
« Reply #3 on: May 26, 2021, 11:43:21 PM »

Yeah Alex the discord guided me on the right path in that regard, kinda cool how active you are here though. I like that the dev is so connected with the game still.
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Alex

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Re: So I've hit the credit cap at 2 billion, but now I'm in debt.
« Reply #4 on: May 27, 2021, 09:48:11 AM »

Glad you got it squared away - and, thank you! <3
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slowpersun

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Re: So I've hit the credit cap at 2 billion, but now I'm in debt.
« Reply #5 on: May 30, 2021, 11:34:38 AM »

Thanks for the report! I've got a note to have a look at some point, but it's annoying enough to fix (and not a big enough issue) that it hasn't got enough of a priority yet. I think you might be able to get this sorted in your game via console commands, though - I'd imagine there's an AddCredits or similar?

Sounds like a stack overflow issue.  Same issue supposedly gave the original Civ game Nuclear Gandhi, but Sid Meier apparently only gets annoyed when this gets suggested/pointed out (there is a funny interview from some game magazine that basically details exactly this).

Although increasing memory availability for having more money would temporarily fix the issue, increasing the cap to like 1 trillion will only delay the inevitable issue.  Prolly gonna have to come up with some in-game reason why player can't have more than X number of credits... with X still being a crazy large number.
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YeaokIlldoitlater

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Re: So I've hit the credit cap at 2 billion, but now I'm in debt.
« Reply #6 on: May 31, 2021, 03:18:42 AM »

T

Sounds like a stack overflow issue.  Same issue supposedly gave the original Civ game Nuclear Gandhi, but Sid Meier apparently only gets annoyed when this gets suggested/pointed out (there is a funny interview from some game magazine that basically details exactly this).

Although increasing memory availability for having more money would temporarily fix the issue, increasing the cap to like 1 trillion will only delay the inevitable issue.  Prolly gonna have to come up with some in-game reason why player can't have more than X number of credits... with X still being a crazy large number.

This is true but it is possible to run out of things to spend money on and slowly reach your demise, making it slower than an actually feasible amount would be nice
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