Anyone else try this before?
3x Devastator Cannon
2x Flak Cannon on the rear arc.
4x Heavy Mortar on the sides.
2x Heavy Needler in the middle mounts.
1x Assault Chaingun on front.
6x Vulcan Cannons
4x Typhoon Reaper Launcher
Built in-
Augmented Drive Field
Ballistic Rangefinder
Heavy Armor
Other mods.
Integrated Targeting Unit
Flux Distributor
Armored Weapon Mounts
Advanced Turret Gyros.
52 Capacitors
55 Vents
Weapon grouping
1. 4x Typhoon Reapers
2. 4x Mortar + Chaingun
3. Thermal Pulse Cannons
4. Devastator Cannons
5. Vulcans and Flak
6. Heavy Needlers.
How this plays is that you basically are almost entirely fighter/missile proof.
In fact this is so extreme that you would need to temporarily switch off the Devastator cannons when use your reapers. Or they will get friendly fired.
When Brawling manual fire the Heavy Needlers to down shields.(Turning off Thermal pulse Cannons or Manual firing Needlers in a close brawl will help sustain flux)
Selecting the target you want with the R key will direct the Devastators to chew through the armor in short order at the expense of your anti missile coverage.
Once armor down Vulcans will chew through hull.
I’m not sure about whether there is a better choice of missiles because this can be quite tricky to use.
Shields usually off unless fighting beams
Recommended on Pilot., Ordnance Expertise, Polarised Armor Elite, Impact mitigation Elite, Point Defense Elite. (For 500 range Vulcan instead of 250)
Some good skills
Ballistics Mastery, Gunnery Implants . Target Analysis,
(It’s a Pity that Ballistics Mastery and Gunnery Implants don’t work on Point defense weapons such as Vulcan and Flak)
Btw the Devastator cannon is weird. With Ballistic Mastery and Gunnery implants, it has the max range of 1200(not reliable cos of scatter) elite point defense increases this to 1300. So Devastator is kinda hybrid point defense?
Swapping some Vulcan for Light Mortar/Assault Gun in a mismatched way also might work.
250 is dueling range but too close for a big fight.
The theory behind this is to use as many guns with a logical flux consumption(under 1.0 per unit of damage) and in layers with different ranges from shields/ armor to hull.
I did try a build with 4x light Needlers for anti shield and thumpers/heavy mortars for medium weapons instead of so many dedicated point defense Vulcans also.
But personally I would prefer 500 range Vulcans as 25% of 500 dps(Vulcan) is respectable for hardly any flux at all.
Any thoughts?