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Author Topic: "Wonky" Omni shield priorities in 0.95  (Read 848 times)

Arcagnello

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"Wonky" Omni shield priorities in 0.95
« on: May 24, 2021, 04:06:16 AM »

I've taken a superficial look at the 0.95 bug reports to see if this thread would be redundant but there does not seem to be one report similar to this one, so here it is:

I've seen screenshots around the forum showcasing how Frigades and other ships consider most fighter LPCs as actual enemy ships and will engage them instead of the "real" enemies.
Annoying? Yes, but also undertstandable to a degree.What I do on the other hand not understand and that I believe to be an unintentional "feature" is the evident "misprioritization" of omni-shield directioning from the AI.

The AI in 0.95 seems to consider even just fighters and bombers (that have already spent their limted Ordnance) as a bigger threat than actual enemy ships (which have their weapon in range). Here's a straightforward example of a Conquest aiming its 90° omni shield at some Lux Heavy Fighters (which are just offscreen) instead of the Radiant sitting in front of it, despite both the ship orientation and the weapons aiming (and firing) at the Radiant:
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I've currently only got this one screenshot neatly showcasing the behaviour, but I'll provide you with more as soon as I get back to playing!
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Alex

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Re: "Wonky" Omni shield priorities in 0.95
« Reply #1 on: May 24, 2021, 08:04:52 AM »

Thank you for the report!

I've seen screenshots around the forum showcasing how Frigades and other ships consider most fighter LPCs as actual enemy ships and will engage them instead of the "real" enemies.

Hmm - frigates might at times, but other ships generally speaking don't, not if there's anything else around.

The AI in 0.95 seems to consider even just fighters and bombers (that have already spent their limted Ordnance) as a bigger threat than actual enemy ships (which have their weapon in range). Here's a straightforward example of a Conquest aiming its 90° omni shield at some Lux Heavy Fighters (which are just offscreen) instead of the Radiant sitting in front of it, despite both the ship orientation and the weapons aiming (and firing) at the Radiant:
Spoiler
[close]

I've currently only got this one screenshot neatly showcasing the behaviour, but I'll provide you with more as soon as I get back to playing!

Just gave this a try and not seeing this kind of behavior here. There was a bug prior to RC15 that caused the AI to do this for Piranha bombers specifically, but that was a very isolated/specific bug, not general to fighters, and should be fixed at any rate. What would really help is a vanilla setup in the simulator where this behavior can be reliably observed.

This *could* potentially be caused by a modded weapon, for example, btw - for example, something like the vanilla Bomb Bay but without the BOMB tag.

(Let me move this to the modded section, actually - this could well be a vanilla issue, but generally speaking things go there if the game is being run with mods unless there's *near complete* certainty that it's a vanilla issue. Or unless the mods are limited to, like, console commands.)
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Arcagnello

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Re: "Wonky" Omni shield priorities in 0.95
« Reply #2 on: May 24, 2021, 09:03:27 AM »

Sure! I'll look for more istances of this happening whenever I play more. It should not be hard since I've more or less specced my fleet to let the AI play by itself.

I guess I'll have to revert back to 90° omni shields on my Conquests for a while to further highlight it  :'(
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Arcagnello

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Re: "Wonky" Omni shield priorities in 0.95
« Reply #3 on: May 29, 2021, 01:34:04 PM »

Pardon me, this took a while to find a rather obvious example of:
Spoiler
[close]
One Brilliant in weapon range, one totally not phase Brilliant and possibly yet another Radiant that's also into range.
Three possible targets for the shield to protect the ship from, and the bloody thing is aiming at some flash bombers behind it that are not even aimed at it.
I don't remember this happening nearly as often in 0.91, it's almost as if the AI pays way too much attention to random fighter LPCs than actual enemy ships with a gazillion weapons trained on the ship and ready to shoot.

Alright, I'm going back to Front Shield Conversion and Extended Shields again after this one  :P
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Arcagnello

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Re: "Wonky" Omni shield priorities in 0.95
« Reply #4 on: May 31, 2021, 01:26:43 PM »

I have found it.

Is this space Karma, making my Conquest AI turn its shield away from a High Intensity laser because there's a Thrice-Moloch-Cursed Spark Interceptor Drone on the other side?
Spoiler
[close]

Here's something portraying my exact thoughts:
Spoiler
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« Last Edit: June 01, 2021, 01:23:17 PM by Arcagnello »
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Alex

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Re: "Wonky" Omni shield priorities in 0.95
« Reply #5 on: June 01, 2021, 06:46:03 PM »

Thank you for the added info! You haven't got it to happen in pure vanilla, have you? (I mean, I'd guess not since you're playing with mods.) But, I'm having trouble reproducing this in vanilla. Got a couple of battle situations very similar to what you've screenshotted - Sparks behind the ship and a Brilliant threatening it, or some Flash bombers on an attack run off to the side, and another ship being a bigger threat - and so far it's pointing the shields correctly. I'm not saying there isn't an issue! But it seems like either it's somewhat random or there's some component that's missing that would make it happen consistently.
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Deshara

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Re: "Wonky" Omni shield priorities in 0.95
« Reply #6 on: June 01, 2021, 07:24:40 PM »

+1 to this report. I was testing a brawler & escorts against an Astral earlier & sometimes, but not always, it will get distracted trying to hit talons with its HVD instead of the Astral, though I wasn't sure if that was intended behavior or not, and while playing against an Astral in the campaign a week ago I had an issue with my brawler flipping around to point its shields at wasps 500-1000 range away & flying away from it & eating Astral shot to the backside for its sins, though I have no way to recreate that as the sim doesn't have Astrals who don't instantly murder a brawler with their fighters
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