Yeah, they totally don't . And if trying to think of farfetched possible scenarios where the Ziggurat wouldn't be ideal and failing doesn't show that it is broken I don't know what would. Jeez frigates and fighters pop like corn in front of the Zigg. It is not prohibited from having PD and other ships in the fleet you may have noticed?
Yeah after soloing several fleets including the 'end bosses' and mod content having not flown any phase ship before I can safely say I have not run into 'real trouble' yet.
It seems I hit a sore spot. I'm sorry to have to point out your favorite no-skill-required toy is unbalanced but there you go, deal with it. Not sure why the attitude but here is some back.
Some? The way you cranked it up to 11, it seems it's I who seems to have hit a sore spot. Nerfs tend to have a snowball effect, so I'm against all nerfs usually, but especially in SP games.
And by the way, I only used Zigg once, then I put it in the hangar. I don't use phase ships.
This is a nonsense argument refuted 1000 times that no longer needs a response.
I gladly accept your concession.
Your post was 'No nerfs, go play low-tech'. This is not a serious response.
Being 'against nerfs' doesn't have any game design consequences. It is like being for good things and against bad things.
'Balance doesn't matter in single-player games, you can just ignore the unbalanced aspects' is a bad and lazy argument. Balance very obviously does matter. Why are there no popular single player games, or popular mods for single player games, that add an easily obtainable weapon that does 4 billion damage and deletes everything hostile on the screen with no cooldown and no other drawbacks? Because that would be unbalanced and make the game
less fun. It undermines directly what makes the game fun - varying strategies without one being obviously superior i.e. giving the player interesting decisions i.e. balance.
'Just don't use it' would not be a useful response to the existence of such a weapon in a base game (it would be a better response to its inclusion in a mod - 'Just don't install it', and nobody would, except 8 year olds for 5 minutes).
Popular and
good single player games are always well balanced. Poorly balanced games fade into obscurity quickly. Starsector isn't any different, it's a good game and needs to be kept good through, yes, nerfing overpowered mechanics.