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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Low Tech ship worst logistics  (Read 6744 times)

Drazan

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Re: Low Tech ship worst logistics
« Reply #45 on: May 25, 2021, 02:51:42 AM »

You can have low-tech ships have extra strong internals/crew quarters, which reduces crew casualties?
Armored crew quaters / Robust Engineering / Unyielding hull hullmod on all low tech?

So waste OP the ship needs to survive a fight to lower the costs of damage a high tech ship wouldn't take in the first place. No, thanks.

I think he meant it would be free, and built in.
It is a good idea, maybe should only be on bigger ships, cruisers, and capitals.
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SCC

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Re: Low Tech ship worst logistics
« Reply #46 on: May 25, 2021, 03:24:15 AM »

Crew losses aren't the issue, the issue is requiring so much crew in the first place.

ElPresidente

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Re: Low Tech ship worst logistics
« Reply #47 on: May 25, 2021, 04:59:47 AM »

Crew losses aren't the issue, the issue is requiring so much crew in the first place.

It's not an issue. If they are less automated they should require more crew.
BUT at the same time they should be less suceptible to EMP and it's weapons/engine should be faster to repair in battle.
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Locklave

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Re: Low Tech ship worst logistics
« Reply #48 on: May 25, 2021, 04:02:29 PM »

You can have low-tech ships have extra strong internals/crew quarters, which reduces crew casualties?
Armored crew quaters / Robust Engineering / Unyielding hull hullmod on all low tech?

So waste OP the ship needs to survive a fight to lower the costs of damage a high tech ship wouldn't take in the first place. No, thanks.

I think he meant it would be free, and built in.
It is a good idea, maybe should only be on bigger ships, cruisers, and capitals.
If he meant built in free then I stand corrected and agree with him.
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ElPresidente

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Re: Low Tech ship worst logistics
« Reply #49 on: May 26, 2021, 11:36:21 PM »

Another possible angle to buffing low-tech (aside from more EMP resistance and greater endurance) - collision damage.
Low-tech ships are generally bulkier and better armored.

If the collision damage calculation takes into account mass/hull AND armor, then a low-tech ship should be much better at ramming than a high-tech one.
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