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Author Topic: [0.95.1a] Magellan Protectorate v1.5a - Big update.  (Read 208299 times)

TigrisJK

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #300 on: January 28, 2023, 11:29:45 PM »

Hunh, that's weird. I will do my best to correct that next version, I guess.

This happened to me too. Same with the update to the Caliban (from the Ifrit) on the Dassault-Mikoyan side.

Been playing with the correct versions for a few weeks now but it didn't alert me, searching through the Discord was what clued me in.

I've also recently discovered the glory that is the Herd Graff. The Goforth is also stronk (I discovered how stronk trying to take them on head on, wow owwww) but the Herd Graff at 9 DP is one of my new faves to add to my fleet. They make excellent high damage line destroyers, except against enemies where shields would be really nice to have. Large missile slot goes wheeeeeee.

I really enjoy the Herd's flavour. They're fun. Also make great line ships to throw ahead of DME Tonnerre missile spam. I added VIC to my mod list recently and while my initial encounters with them using DME/Deserter kit was like "are these guys overtuned?" with the right mix of Herd/Magellan kit and DME kit they just vaporize. (I'm allied with both Magellan and DME, it's great).
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Corelious

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #301 on: January 30, 2023, 05:38:38 PM »

No BCR variants spawning in market or as wrecks - 10+ full runs since last post.  Anyone know how to adjust the settings to allow them to spawn?  Dug through the files and didn't see a blue print for them either.  Anyone find the Tichel Concern's variants?

On another note - anyone notice the over all market quality of Magellan starting system take a dive? Weapons don't seem to be as in plentiful stock - old thought that I sat on for a long time.
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Harmful Mechanic

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #302 on: January 30, 2023, 05:42:57 PM »

Neither set of ships are completed yet, so for now it's best to think of them as an easter egg - the alternative is that I take them out entirely until they're done. TMC stuff is moving forward in the dev version, at least; that's a lot closer to final now.

I'll take a look at BCR stopgap availability. There may not be a graceful way to handle that right now.
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Corelious

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #303 on: January 30, 2023, 05:53:22 PM »

Neither set of ships are completed yet, so for now it's best to think of them as an easter egg - the alternative is that I take them out entirely until they're done. TMC stuff is moving forward in the dev version, at least; that's a lot closer to final now.

I'll take a look at BCR stopgap availability. There may not be a graceful way to handle that right now.

I do love the BCR - but if there is no stop gap so be it.  I like the way you described them as one off rewards for the campaign.  I also... after posting this found where you discussed the yellowtails, so I look forward to that.  Describing them as an easter egg for now... that works for me. I am just now tinkering with the console.  So maybe I create a custom start or something like that for a run through.  I look forward to what you have in store for us in the next update.
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Killsode

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #304 on: January 30, 2023, 06:55:45 PM »

i'm really looking forward to see whats in store with Magellan and DME in the future, but currently they are in a little bit of awkward inbetween situation.
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LinWasTaken

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #305 on: February 02, 2023, 09:34:44 AM »

do you need any help with the visual references for the mod page?
I'd be glad to help out.

Harmful Mechanic

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #306 on: February 02, 2023, 09:57:41 AM »

Not remotely, I just have lots to do and it’s not a high priority right now. Anything I put up would have to change with the next update, so it's easier to just wait for that and catch up.

I don't know if I've said this before, but part of the reason I enjoy working on these mods is actually getting to do things like produce all the graphics myself. I don't want to manage a team; I want a personal fun project. Managing a team would suck the fun out of this for me.
« Last Edit: February 02, 2023, 10:42:36 AM by Harmful Mechanic »
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Fordo

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #307 on: February 02, 2023, 05:46:31 PM »

I donated heavy machinery to the Rosebriar Station in the Voscune's Rose system, and I noticed a nearby Leveller Fleet ("Rosebriar Guard Fleet") has a yellow exclamation point now like it's a quest target. The fleet doesn't have anything interesting to say when I talk to them, they never intercepted me (if that's supposed to happen), and I dug through my intel and couldn't find anything relevant. Bug on my end?
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Volsungare

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #308 on: February 02, 2023, 06:19:47 PM »

Are Magellan ships offlimits for Negotiators (from Nexerelin)? I have a level 4 there and good rep with them but he has nothing outside of the default few.
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Harmful Mechanic

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #309 on: February 02, 2023, 08:38:50 PM »

I donated heavy machinery to the Rosebriar Station in the Voscune's Rose system, and I noticed a nearby Leveller Fleet ("Rosebriar Guard Fleet") has a yellow exclamation point now like it's a quest target. The fleet doesn't have anything interesting to say when I talk to them, they never intercepted me (if that's supposed to happen), and I dug through my intel and couldn't find anything relevant. Bug on my end?

Nope, just a fleet with a marker so you know it's got a unique ship in it. I might attach an interaction to it later, or something else.

Are Magellan ships offlimits for Negotiators (from Nexerelin)? I have a level 4 there and good rep with them but he has nothing outside of the default few.

Uh, probably - Magellan stuff mostly doesn't show up in Prism, so if it's using the same blacklist, it'll also not show up there.
« Last Edit: February 03, 2023, 08:46:16 AM by Harmful Mechanic »
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Volsungare

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #310 on: February 03, 2023, 05:59:44 AM »

I donated heavy machinery to the Rosebriar Station in the Voscune's Rose system, and I noticed a nearby Leveller Fleet ("Rosebriar Guard Fleet") has a yellow exclamation point now like it's a quest target. The fleet doesn't have anything interesting to say when I talk to them, they never intercepted me (if that's supposed to happen), and I dug through my intel and couldn't find anything relevant. Bug on my end?

Nope, just a fleet with a market so you know it's got a unique ship in it. I might attach an interaction to it later, or something else.

I had assumed those were fleets with ships marked from Starship Legends, even if you haven't found the particular bar interaction. This is not the case?

Are Magellan ships offlimits for Negotiators (from Nexerelin)? I have a level 4 there and good rep with them but he has nothing outside of the default few.

Uh, probably - Magellan stuff mostly doesn't show up in Prism, so if it's using the same blacklist, it'll also not show up there.

If I wanted to change that on my end I assume I would need to look for a blacklist in the Magellan folder and edit accordingly? Was trying to get a couple ships via personal shopper without having to travel monthly/sit outside a station for months, or spam `forcemarketupate` repeatedly.
« Last Edit: February 03, 2023, 06:04:17 AM by Volsungare »
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Killsode

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #311 on: February 03, 2023, 06:34:34 AM »

I had assumed those were fleets with ships marked from Starship Legends, even if you haven't found the particular bar interaction. This is not the case?

Nope, its nexerlin thing and doesnt need any other mods to function i dont think.

If I wanted to change that on my end I assume I would need to look for a blacklist in the Magellan folder and edit accordingly? Was trying to get a couple ships via personal shopper without having to travel monthly/sit outside a station for months, or spam `forcemarketupate` repeatedly.

You'll need to edit a lot of things, as most of them dont even spawn in their own markets currently
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Harmful Mechanic

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #312 on: February 03, 2023, 10:39:03 AM »

You'll need to edit a lot of things, as most of them dont even spawn in their own markets currently

I have no idea what's causing this, but it's not doing this on my end; probably one or more other mods you've installed are messing with their markets.
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JohnVicres

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #313 on: February 03, 2023, 08:23:55 PM »

Whenever I build a Cappella, the armor prong doesn't "spawn" with it. Maybe it's to do with the BCR variant, but atm this causes a crash everytime you try to edit the ship's loadout.
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Harmful Mechanic

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Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« Reply #314 on: February 03, 2023, 08:25:20 PM »

Yeah, that's a specific problem with the BCR skin. You need to spawn the variant, not the bare hull, to get the armor. Use 'list variants' to get the variant ID.

Otherwise, engine issue, nothing I can do.
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