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Author Topic: [0.95.1a] Fuel Siphoning v1.2.2 - Convert supplies to fuel at nebulae  (Read 142102 times)

BaBosa

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Re: [0.95a] Fuel Siphoning v1.2.0 - Convert supplies to fuel at nebulae
« Reply #60 on: August 01, 2021, 07:17:43 PM »

Hi, first I want to say thank you for this mod. It really helps extend my exploration trips especially combined with supply forging.
Just wondering if you can add an config option to get it to run even when not in a nebula though very inefficiently (say you catch interstellar gas). That’s just so if I’m only a little short of fuel but there’s no nebula in system and I don’t want to jump into another, I can just sacrifice more supplies to get the little bit needed.

Also, I don’t know if this is possible but is it easy to multiply the speed of conversion based on the number of ships in the fleet and their class? Like frigates + 2.5 destroyers + 4 cruisers + 10 capitals? That would help with scaling the speed for beginning and end game fleets.

Cheers  ;D
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Sundog

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Re: [0.95a] Fuel Siphoning v1.2.0 - Convert supplies to fuel at nebulae
« Reply #61 on: August 01, 2021, 09:25:56 PM »

Hey, thanks for the kind words! Supply to fuel conversion rate scales linearly with the fleet's total fuel capacity rather than ship classes, and I don't see any reason to change that. Pretty sure it would be very easy to add a setting to allow siphoning without nebulae. Next time I'm digging in the code I'll take a look to see if that's the case and add that setting if so.

JUDGE! slowpersun

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Re: [0.95a] Fuel Siphoning v1.2.0 - Convert supplies to fuel at nebulae
« Reply #62 on: August 01, 2021, 09:59:50 PM »

Hey, thanks for the kind words! Supply to fuel conversion rate scales linearly with the fleet's total fuel capacity rather than ship classes, and I don't see any reason to change that. Pretty sure it would be very easy to add a setting to allow siphoning without nebulae. Next time I'm digging in the code I'll take a look to see if that's the case and add that setting if so.

If you are going for realism (which may not matter, this game is generally pretty abstracted), you could always set it to allow fuel conversion waaay way out at the edge of systems, essentially past the edge of the heliosphere/heliopause in interstellar space.  How you would mark this on any arbitrary systems map... I couldn't say.  But basically would balanced by the fact that player would have to waste supplies burning out the edge of a system just to refuel.  It also doesn't really make any sense, since by that same logic a fleet could just refuel by getting really close to a sun instead, but up to you (since refueling close to sun would be a bad idea unless player has solar shielding hull mod).
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BaBosa

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Re: [0.95a] Fuel Siphoning v1.2.0 - Convert supplies to fuel at nebulae
« Reply #63 on: August 01, 2021, 10:04:31 PM »

You deserve it man/goodboy.
Ah that would explain why the refuelling feels a little slow to me. I take a lot less tankers than normal expecting to use fuel siphoning, only to shoot myself in the foot  :P
Thank you for looking at that. It’s always annoying being a little short.
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JUDGE! slowpersun

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Re: [0.95a] Fuel Siphoning v1.2.0 - Convert supplies to fuel at nebulae
« Reply #64 on: August 03, 2021, 10:54:22 AM »

Hey, thanks for the kind words! Supply to fuel conversion rate scales linearly with the fleet's total fuel capacity rather than ship classes, and I don't see any reason to change that. Pretty sure it would be very easy to add a setting to allow siphoning without nebulae. Next time I'm digging in the code I'll take a look to see if that's the case and add that setting if so.

If you are going for realism (which may not matter, this game is generally pretty abstracted), you could always set it to allow fuel conversion waaay way out at the edge of systems, essentially past the edge of the heliosphere/heliopause in interstellar space.  How you would mark this on any arbitrary systems map... I couldn't say.  But basically would balanced by the fact that player would have to waste supplies burning out the edge of a system just to refuel.  It also doesn't really make any sense, since by that same logic a fleet could just refuel by getting really close to a sun instead, but up to you (since refueling close to sun would be a bad idea unless player has solar shielding hull mod).

After finally bothering  to read this mod's change logs, I see that refueling at (red) stars was originally an option that was later dropped.  So never mind that, I guess.  Although I guess this does beg the following question:  Why is this not coded as unique hull mod that only goes onto fuel tanker ships?  Just curious, since mod seems to just add an ability, but I haven't really used it; so maybe I'm wrong...
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Zalpha

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Re: [0.95a] Fuel Siphoning v1.2.0 - Convert supplies to fuel at nebulae
« Reply #65 on: September 07, 2021, 03:28:58 AM »

I had an idea for a mining mod that works the same as fuel siphoning but in that you travel through a dust cloud of an system ring and collect ore/minerals while doing so. It can be costly and inefficient but still a new way in which the player can mine. 
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Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.2 - Now more useful!
« Reply #66 on: January 08, 2023, 05:29:09 PM »

Fuel Siphoning 1.2.1

* Integrated with LunaLib to add a settings menu
   * If LunaLib is used then the old settings file will be overridden, otherwise it will work as before
   * You can get LunaLib at https://fractalsoftworks.com/forum/index.php?topic=25658.0
* Fixed the effect of "fuelPriceMult" setting applying more than once on subsequent reloads

Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.2 - Now more useful!
« Reply #67 on: February 27, 2023, 12:51:21 PM »

Fuel Siphoning 1.2.2
Compatible with previous versions

Fixed compatible game version being out of date
Updated LunaSettings integration to be fully compatible with LunaLib version 1.3.X
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