Maybe?
Last patch that would've been an excellent place to set up home. This patch it's less so; that planet can't use - or can't safely use - the items to boost mining, farming, heavy industry, or fuel production. Which doesn't mean it's bad, exactly, but how useful it is as a place to colonize depends on what else is in the system.
For me, my priorities for colonization are:
1: Required: The star system must have a gate. This is just too convenient to ignore.
2: Required: A relatively-low-hazard airless world (ideally 150%, but I'd take up to 200%, especially if any of that is from cold or low light conditions); this will get heavy industry, refining, fuel production, and - if it's got both mineral types - mining.
3: Optional: A habitable world with food production & organics. This gets farming (or aquaculture as appropriate), light industry, and mining.
4: Optional: A gas giant. (These are the only option for the item that boosts volatiles production from mining.)
Since it's possible, now, to add a stable point to a system that doesn't have any (or even to a system that just has one, though that's more expensive), you'll always be able to build at least a makeshift comm relay, so that's no longer a factor in choice of where to colonize.