Now try it with low tech and dere-derelicts.
Hmmmm. Wolf-pack got enough attention, now about yare yare daze dere-derelicts. It's a bunch of junk, but. Maybe, just maybe this junk can be put to good use using with said Derelict Contingent skill, simultaneously using this skill i can launch almost double the amount of them d-modded drones. Rampart and Sentry is the best of the worst for that purpose.
I don't mean derelict contingent but the derelicts drone ships(the one that protect probes etc).
Try to use Wolf pack with low tech frigates and derelicts frigates with the same skill build.
Domain Era Explorarium Drone Frigades are not all that great to be perfectly honest. But I could see a modicum of use to them: I think there's a 2 Deployment Point Explorarium Frigade with missile hardpoints and fast missile racks. I could see it being somewhat useful with a gamma core carrying Missile Expertise, ECCM and Salamanders. I don't think it also has a medium missile slot but I would definetly slap a Pilum LRM in there if it did.
Edit: it may be from a mod, but I'm pretty sure there's the one little annoying box of a frigade shooting nothing
but missiles in Vanilla, I'm just not sure if indeed gets fast missile racks or not.
As said, Sentry and Rampart as derelicts. Now to the main dish, SO Mora and Legion, SO Dominator (Your Crab), maybe enforcers or lashers. All reckless officers ofc. I imagine it to be ludd-themed, i don't know how it interferes with drones, but these drones as junky as remaining luddites fleet, so. Thinking of using Powerwolf – In the Name of God song for the next video. In the name of Ludd, yea, sounds neat. The difficult part is to roll not so degraded d-mods. Do you know, can i "bait" carrier d-mods on normal ships by installing converted hangar?
I'd personally forsake the Derelict drones entirely and primarily focus on Leadership with 5 skills into tech and 4 into Industry (for derelict contingent) for a low tech fleet befitting the glory that is Powerwolf!
I'd go for 1)XIV Shield Shunt Onslaughts, 2) Overridden Moras and Overridden XIV Enforcers. All with reckless officers and/or reckless fleet doctrine (since it also applies reckless to the ships in your fleet without either AI cores or human officers.
XIV Onslaught it's probably the most broken ship Low tech has to offer, and I did not even play it with 5Dmods and Derelict Contingent. It does not even care about two gimmicks out of 4 of endgame enemies (those two being EMP damage and massive Kinetic/frag damage) and just buzzsaws them to death until the
Horseshoe Crab explods. You can find the exact Onslaught build here in the two last replies of the thread:
https://fractalsoftworks.com/forum/index.php?topic=20699.msg326204#msg326204XIV Dominator also works very well, but does not really hold a candle to the Onslaught. It's still plenty strong tough!
Overridden Mora is probably the most effective 20DP ship in the game as long as its PPT does not run out. Integrated Heavy Armor, Reinforced Bulkheads and Expanded Missile Racks, then you also want Hardened Subsystems, Armored weapon mounts, Solar shielding and Automated Repair unit. The Mora has very low OP so you might have to cut on some of the hullmods above. The weapon setup is 3 Khopesh rocket bombers, a single light assault gun for the carrier to act as a direct combat vessel and PD everywhere else.
Overridden XIV Enforcer is basically a mini Onslaught that's heavy on missiles. Integrate Heavy Armor, Reinforced Bulkheads and Expanded Missile Racks Give it a full sabot loadout, 1-2 Assault chainguns and 3-4 Heavy machineguns. Hullmods are the same as the Mora above.
Both Mora and Enfoercer can work with shield shunt but they're fine even without it, they're all plenty strong even without Derelict COntingent but I don't see you beating the
perfectly balanced endgame bounty without it unless you do some serious tryharding.
As for soundtracks, I suggest you to also check "Incense And Iron"
And this
eargasmic orchestral album
Have a blast man