I do believe it's important to distinguish asteroid strikes from actual asteroid belts and asteroids in combat. Keep the actual asteroid belts and asteroids in combat, but honestly, why is there not a skill or hull mod that ignores/mitigates asteroid strikes? They are super annoying but a relevant part of the game, and yet are also something that should be mitigated late game as part of the player's development, the "journey." Plus, asteroid impacts I guess have changed over time, now seems to basically violate Newton's Three Laws when pushes you off course at same speed or greater, where before it just slowed you down a bunch. I guess changed in 0.8? I dunno, haven't played the game that long.