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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix  (Read 115824 times)

Balmung60

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #150 on: October 10, 2022, 03:07:28 AM »

Wanted to give a heads up that the I get a crash to desktop when trying to launch this mod on Linux. I believe it's related to the graphics files for either the rubion blast cannon or the Omegagun (or both), as that seems to be where the runtime exception happens. There might be a case sensitivity issue there, especially if it isn't happening on other operating systems.
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #151 on: October 13, 2022, 02:09:12 PM »

Wanted to give a heads up that the I get a crash to desktop when trying to launch this mod on Linux. I believe it's related to the graphics files for either the rubion blast cannon or the Omegagun (or both), as that seems to be where the runtime exception happens. There might be a case sensitivity issue there, especially if it isn't happening on other operating systems.

I've checked and I think it is the rubicon that causes the issue. There is a capital "B" on two of them. Can you try this updated version?
https://www.patreon.com/posts/musashi-1-2-8b-73270908?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
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Balmung60

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #152 on: October 13, 2022, 09:34:30 PM »

There's still a rogue capital B in one of the files. You accidentally renamed it with _bBody instead of _body.

Also, the data/weapons/mm_omegagun.wpn has two references to the weapon graphics as "Omegagun" rather than "omegagun".

Anyway, I was able to fix these on my end and confirm that with these fixed, the game launches on Linux.
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #153 on: October 15, 2022, 12:03:09 PM »

There's still a rogue capital B in one of the files. You accidentally renamed it with _bBody instead of _body.

Also, the data/weapons/mm_omegagun.wpn has two references to the weapon graphics as "Omegagun" rather than "omegagun".

Anyway, I was able to fix these on my end and confirm that with these fixed, the game launches on Linux.

Oh my. Thanks for the help man.
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Balmung60

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8b
« Reply #154 on: October 15, 2022, 11:30:37 PM »

No big deal

enjoying the mod btw
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #155 on: October 22, 2022, 01:27:13 PM »

Hi Guys,

I've found a workaround to prevent the installation of targeting units. Now all ships come with a built-in Integrated Targeting Unit which would prevent other target units from being installed. And I have reduced the buff of the Musashi Targeting Unit accordingly. I've tried this with my current playthrough and it works fine. Still, I keep the previous version on the download page if you have any issues with it. And please let me know about the issue. Thanks!
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insockie2

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #156 on: December 21, 2022, 11:53:46 PM »

hi there puffy jelly I have a bug wherf Watatsumi-class battlecruiser refuses to activate it's system ability the musadhi manufactory, I don't know what's the reason but please help. I would like to talk to you on discord Insockie#5111
« Last Edit: December 21, 2022, 11:57:42 PM by insockie2 »
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #157 on: December 22, 2022, 11:41:38 AM »

hi there puffy jelly I have a bug wherf Watatsumi-class battlecruiser refuses to activate it's system ability the musadhi manufactory, I don't know what's the reason but please help. I would like to talk to you on discord Insockie#5111

Hi Insockie, I just tested and the system seems to work fine for me. I think you can try to remove the mod folder and do a clean reinstall of the mod.
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insockie2

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #158 on: February 19, 2023, 01:09:15 AM »

Best Mod I've Ever Had. Would be cool if there is a faction with this awesome ships
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #159 on: February 19, 2023, 09:06:12 AM »

Best Mod I've Ever Had. Would be cool if there is a faction with this awesome ships

Thanks, man! That means a lot. I have been trying to create a faction out of the mod but to no avail. And sadly, I also don't have much free time now as a graduate student. So if anyone knows anyone who wants to take this and push it further, I'm all for it!
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Guardsmen83

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #160 on: April 26, 2023, 11:05:14 AM »

this is my first post  i like to say i hope you keep updateing this faction it is so cool

love the big guns ;D

will you update this for the new version?
« Last Edit: May 05, 2023, 08:17:49 PM by Guardsmen83 »
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #161 on: May 08, 2023, 06:05:20 PM »

this is my first post  i like to say i hope you keep updateing this faction it is so cool

love the big guns ;D

will you update this for the new version?

Thanks, man! I just updated the version of the game in the mod description. This should work fine with the new game version.
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insockie2

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #162 on: May 28, 2023, 12:00:20 AM »

mod is permanent on my modlist and an always go to ship/weapon pack mod
I hope it updates on 0.96a
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MotokiKuN

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #163 on: May 28, 2023, 05:29:59 PM »

mod is permanent on my modlist and an always go to ship/weapon pack mod
I hope it updates on 0.96a

Mod should work fine in 0.96a. Just version bump on mod_info.json would do.
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #164 on: May 28, 2023, 08:04:25 PM »

Thanks, @MotokiKuN, I actually updated the mod .json file to display the new version but forgot to update the thread name. Still don't have time to really work on the mod tho. So anyone who wants to continue to update the mod is welcome to contact me.  ;)
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