More-or-less a late post, but I would like to kindly ask if you can nerf the Isetsu's Rubiophaser (or Rubio-Relocator, an idea for a re-name of the ability to emphasise it's capabilities) ability as a whole. It can effectively "wait it out" & phase teleport whenever it desires after 2 seconds-per teleport. This makes it near uncatchable even with fast ships, as it'll just phase teleport behind/away the ships to escape.
What's worse is that the Rubiophaser/Rubio-Relocator ALSO doesn't cost much, if any meaningful flux to use, and doesn't use charges. In order to nerf this ability, one of three things, listed below are possible ways to nerf the Rubiophaser/Rubio-Relocator ability. All three can also be applied/adjusted as need be, if one nerf to it isn't enough.
- 1 - Lowering the range the Rubiophaser ability can teleport by roughly 300 - 600 su may keep it closer to enemies/allies. To offset this distance nerf, the Rubiophaser/Rubio-Relocator could have half the prep-time, in order to ensure smooth teleportation?
- 2 - Adding a flux cost of AT LEAST 2000 - 4000 (as hard flux) may ensure that the ship can't spam the Rubiophaser/Rubio-Relocator ability as liberally as it can, ensuring that you may indeed be able to catch a cornered Isetsu.
- 3 - Giving the Rubiophaser/Rubio-Relocator ability charges like the Phase Skimmer ability, preferably not replenishing as quickly as the Skimmer could also be a possible nerf.
These three things could be possible nerfs to the Rubiophaser/Rubio-Relocator ability that'll level the playing field for the Isetsu. Considering it's known to attach Shiisa howitzers within pirate fleets (or any fleet that can use them, this amplifies the danger value of such a ship)
To offset how much of a possible nerf it could be, maybe the Isetsu (& future Rubiophase ships) could have the unique
Rubiophase Coil trait, but I'll explain that idea in DM's if need be.