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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix  (Read 115883 times)

PuffyJelly

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FINALLY
wood decks in space

Thanks, I'm planning to add some more fighters and cruisers. Please, stay tuned!  ;D
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captinjoehenry

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Also you'll want to rename the fighters and remove the Fighter and Bomber from their name in ship_data.csv as fighters are named: ship_data.csv name + varriant name which in this case results in some oddness like: Jizo Fighter Heavy Fighter
This is because the ship name is: Jizo Fighter
The variant is: Heavy Fighter
which becomes: Jizo Fighter + Heavy fighter. 
I had to adjust my variant names as well for some fighters I was making :P

Also on further real battle testing the Jizo fighter with the Anhilator Rockets might be ok.  Maybe adjust their cost some?  But they don't perform stupidly OP. 
Mind you they are strong.  But they also cost 18 OP so it might balance out?  Still might be worth a double check though
« Last Edit: May 28, 2021, 07:34:39 PM by captinjoehenry »
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PuffyJelly

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Also you'll want to rename the fighters and remove the Fighter and Bomber from their name in ship_data.csv as fighters are named: ship_data.csv name + varriant name which in this case results in some oddness like: Jizo Fighter Heavy Fighter
This is because the ship name is: Jizo Fighter
The variant is: Heavy Fighter
which becomes: Jizo Fighter + Heavy fighter. 
I had to adjust my variant names as well for some fighters I was making :P

Also on further real battle testing, the Jizo fighter with the Annihilator Rockets might be ok.  Maybe adjust their cost some?  But they don't perform stupidly OP. 
Mind you they are strong.  But they also cost 18 OP so it might balance out?  Still might be worth a double check though

Hey bro, thanks for the input!

This is really helpful. Currently, I've increased the burst delay of the rocket and reduce the burst counts from 5 to 4. And reduce the ammo cap from 50 to 12. It is a significant nerf but I've also changed the character of the Ibitsu Ward to do damage more reliably. Previously, it did nothing to armor. I will update the file soon, after some more tweaking.
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captinjoehenry

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Awesome to hear!  And I do look forward to seeing your take on a battleship carrier :D  Good luck and I'll be keeping a close eye on the mod.

Also as a side note I've been trying out adding 4 fighter bays to the Relic Super Battleship and 375 OP and it seems to work really well.  I'm going to bump the DP cost of it up to 60 and I think that's a pretty darn fantastic ship :)  A bit op but very fun! XD

Another thing I've noticed looking at the lighter ships, cruisers and down, Mushashi ships tend to be rather badly off compared to most other factions non capitals.  With a LOT of cruisers mounting many more and larger weapon mounts mounts.  The destroyer is decent but again there's a fair few other DDs in the mod verse and base game that mount a large weapon and other things and frigate wise it's again fairly poorly off. 
Admittedly given the form factor of these ships with their center line mounts and such it is harder to come up with layouts that mount a good amount of weapons.

The way I see it this might be just fine considering just how powerful the Capital ships of this pack are but if you want to adjust the non capitals I'd recommend looking into the comparable sizes of ships in WW2

For example in WW2 cruisers and battleships were usually more or less the same length.  Just the cruisers were a good bit thinner so they could go faster and mounted lighter weapons and destroyers tended to be about 2/3s the length of cruisers.  So taking inspiration from that should let you make some longer but still fairly thin Cruisers and DDs that while very long are fairly accurate to WW2 and should give you plenty of space to put mounts:


And then here are some sample layouts of heavy and light cruisers that might be helpful for setting up some of your own:



And for destroyers you could do something like the Fletcher with 5 centerline small guns, or something similar, and then 2 medium or large missiles to act as torpedos.


Again though don't want to seem like I'm trying to suggest how to make your mod but I figure these ideas might be useful to you?
« Last Edit: May 30, 2021, 12:33:02 AM by captinjoehenry »
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PuffyJelly

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Hey bro,

Thanks for the input. You mean that the cruiser and destroyer are underpowered in general, right? Can you give an estimate in percentage on how much underpower are they? I have the same feeling but the system they have is quite OP. I think the only way to balance them is through supply/fuel per week and maybe change their class.

Thank you for the reference on the fleet also. I'm planning to find a design that can fit the role of the medium cruiser. I think a ship with 5 medium-mount is a good idea. Maybe Fletcher can be a heavy destroyer or light cruiser. Another design I want to put in is The HMS Dreadnaught. Maybe I will make her a super battleship (like a real super one) in her honour.


And here is what I got for the carrier. I added lifted-wing-desk to the main hull. The rearward L-turret is removed for equipment storage for fighters.
« Last Edit: May 30, 2021, 05:42:50 AM by PuffyJelly »
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captinjoehenry

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Hey bro,

Thanks for the input. You mean that the cruiser and destroyer are underpowered in general, right? Can you give an estimate in percentage on how much underpower are they? I have the same feeling but the system they have is quite OP. I think the only way to balance them is through supply/fuel per week and maybe change their class.

Thank you for the reference on the fleet also. I'm planning to find a design that can fit the role of the medium cruiser. I think a ship with 5 medium-mount is a good idea. Maybe Fletcher can be a heavy destroyer or light cruiser. Another design I want to put in is The HMS Dreadnaught. Maybe I will make her a super battleship (like a real super one) in her honour.


And here is what I got for the carrier. I added lifted-wing-desk to the main hull. The rearward L-turret is removed for equipment storage for fighters.

Oh man!  The battlecarrier looks awesome :D 

But for cruisers when comparing the cruisers in this mod to the other cruisers out there in the mod verse and base game that have a similiar ship system the cruisers in this mod are severly undergunned.  Here's a gallery of all the cruisers I could find with similiar systems and pretty much all of them mount quite a lot more mounts and a bunch of them mount as many or more medium mounts and multiple large mounts as well.
https://imgur.com/a/lzxZoj9

Destroyer wise the current destroyer seems fairly decent compared to other DDs with similiar ship systems.  But you could also easily mount a fairly good amount of medium and small weapons on a DD with the same type of ship system and have it be fairly well in line.  Here's another gallery with DDs:
https://imgur.com/a/S6TB0j1

And for completness sake here are the frigates with similiar systems. And as far as frigates go at least mount wise the Mushashi ones seem largely in line with the norm.  You could make a 2 medium mount frigate if you wanted to and that would still be mostly in line but most of them are largely similiar mount wise to what you have already.
https://imgur.com/a/7j1sJeB

Also as a side note it does seem ships mounting these types of systems have a slight tendency towards fairly forward firing arcs but there's also a good amount with fairly nice firing arcs especially for the cruisers.
« Last Edit: May 30, 2021, 07:01:37 PM by captinjoehenry »
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PuffyJelly

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Hey guys,

So I just update the mod to version 1.1.1. I added a battlecarrier, a cruiser, and an interceptor. I kind of like both of the ships but the Bushi interceptor is, by far, my favorite. Basically, they're just marines in spacesuit. I really love the idea of forcing my crew in a spacesuit and send them out to fight enemy capital ships. What a dark time we're in. lol

I also update the sprite of most ships with shadows, this should give some volume to them.

Hope you guys like them!
« Last Edit: May 31, 2021, 10:15:45 PM by PuffyJelly »
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captinjoehenry

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The new Supercarrier and cruiser looks awesome!  But there is a bit of an issue.  Right now 1.1.1 is not save compatible.  as you've changed the weapon slot names for the Bishamonten when you redid the art some.  Causes the game to crash when you're loading a save with the old version of the mod
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PuffyJelly

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MAn that's suck. Let's me check if I can make it save compatble. I was forced to change the weapon slot due to the weapon rendering sequence issue.
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captinjoehenry

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Yeah.  You should be able to do so though.  Might just need to manually change the weapon slot id in the ships .ship file so it matches.  Could be a bit of a pain though.

Also some of the turret spots on the ships don't seem to quite line up with graphics showing where turrets go?  In more or less all cases you don't really notice it once you mount weapons on them though.

And you might want to join the discord.  Lots of people there more than happy to give feed back and such if you want to. 
https://discord.gg/gxMqPyjP
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PuffyJelly

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Yeah.  You should be able to do so though.  Might just need to manually change the weapon slot id in the ships .ship file so it matches.  Could be a bit of a pain though.

Also some of the turret spots on the ships don't seem to quite line up with graphics showing where turrets go?  In more or less all cases you don't really notice it once you mount weapons on them though.

And you might want to join the discord.  Lots of people there more than happy to give feed back and such if you want to. 
https://discord.gg/gxMqPyjP

Thanks again, bro. I will try discord tonight after I'm out of the office. I just update the version. I tested the compatibility with the older save and it works. I also went over and check the axis on various weapons. I end up update some of them and the art seem to work find on most except the flak batter which would take some more time.
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PuffyJelly

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The fix is up!
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6chad.noirlee9

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I love the new ship!  Great choice leaving the aft exposed: a carrier should NEED escorts

All the additions are great and I'm glad balancing is being taken seriously to keep this content strong without being totally overpowered.
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

PuffyJelly

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I love the new ship!  Great choice leaving the aft exposed: a carrier should NEED escorts

All the additions are great and I'm glad balancing is being taken seriously to keep this content strong without being totally overpowered.

Thanks, man. Hope you like them. I'm playing a cheated playthrough with most of my ship in the fleet. They're pretty fun. lol. The Onryu Rift Cannon is quite OP but it is pretty hard to come by so I think it is okay.
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captinjoehenry

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I love the new ship!  Great choice leaving the aft exposed: a carrier should NEED escorts

All the additions are great and I'm glad balancing is being taken seriously to keep this content strong without being totally overpowered.

Thanks, man. Hope you like them. I'm playing a cheated playthrough with most of my ship in the fleet. They're pretty fun. lol. The Onryu Rift Cannon is quite OP but it is pretty hard to come by so I think it is okay.
The rift cannon is amazing :D  But it also costs ALL the flux to fire.  Like if you mount any amount of them on anything they'll almost immedietly over flux.  It's pretty much only usuable in any sort of number on ships with an accelerated ammo feeder or something similiar.  Otherwise it's very much a case of: fire the cannon.  Wait for your flux pool to recover.  Wait a LONG time.  And on some ships they don't even have the flux pool needed to fire it in the first place!
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