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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Author Topic: [0.96a] Scan Those Gates (v1.5.6)  (Read 72084 times)

AERO

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #60 on: October 21, 2023, 07:14:02 AM »

I can't get these settings to work:

  # Setting to true will add Inactive Gates to the intel screen when the gate scan occurs, revealing their location
  "RevealInactiveGates": true, # Default false

  # Setting to true will scan all gates, regardless of whether there is a non-hidden market or not
  "ActivateInactiveGates": true, # Default false

If you have LunaLib, the options selected in the LunaSettings menu take precedence over the ones in settings.json
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Boop

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #61 on: October 21, 2023, 07:26:55 AM »

The settings files are not working, but I got LunaLib settings to work

I can't get these settings to work:

  # Setting to true will add Inactive Gates to the intel screen when the gate scan occurs, revealing their location
  "RevealInactiveGates": true, # Default false

  # Setting to true will scan all gates, regardless of whether there is a non-hidden market or not
  "ActivateInactiveGates": true, # Default false
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Ranger Dimitri

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #62 on: November 19, 2023, 10:45:58 PM »

So, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.
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Phenir

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #63 on: November 20, 2023, 07:50:47 AM »

So, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.
If you right click your hotbar buttons, it will bring up a list of all abilities you have that can be placed on the hotbar.
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Ranger Dimitri

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #64 on: November 22, 2023, 05:17:16 AM »

So, is there any way to have it so the mod can tell if you have finished the story the old fashioned way rather than needing to have either Nex or skip Story in the modlist? I mean I could just enable Skip Story after finishing all the work for the story I've already done. But it would be nice if you could make it less of a hassle for those of us who play in that sense. Also the abilities aren't showing in my hotbar either nor in the list to possibly add to them. Guessing I'll need Console commands to enable them?
« Last Edit: November 22, 2023, 05:20:31 AM by Ranger Dimitri »
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Ranger Dimitri

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #65 on: November 22, 2023, 05:31:32 AM »

So, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.
If you right click your hotbar buttons, it will bring up a list of all abilities you have that can be placed on the hotbar.
I do have the mod active and enabled, but they aren't showing in the list of abilities for the hotbar. Needless to say I might have to rely on console commands or something to ensure it works. Do I need to have Skip Story enabled as well?
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OmegaInfinita

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #66 on: November 22, 2023, 11:07:40 PM »

So, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.
If you right click your hotbar buttons, it will bring up a list of all abilities you have that can be placed on the hotbar.
I do have the mod active and enabled, but they aren't showing in the list of abilities for the hotbar. Needless to say I might have to rely on console commands or something to ensure it works. Do I need to have Skip Story enabled as well?
(I mean this in a completely serious manner) Have you uninstalled and then done a complete clean reinstall of the mod? I use mine on random sector, with dozens of other mods, and have had 0 issues.
I know not every situation is exactly the same, but the first, and usually best, way of troubleshooting is completely deleting the mod and reinstalling it.
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Ranger Dimitri

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #67 on: November 29, 2023, 04:32:33 AM »

Figured out a workaround for it, used the Console commands to add it in, and when I do a Nex start it works fine and shows up as normal. Guessing it's just a bug that occurs for some people every now and then.
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