Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)
I can't get these settings to work: # Setting to true will add Inactive Gates to the intel screen when the gate scan occurs, revealing their location "RevealInactiveGates": true, # Default false # Setting to true will scan all gates, regardless of whether there is a non-hidden market or not "ActivateInactiveGates": true, # Default false
So, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.
Quote from: Ranger Dimitri on November 19, 2023, 10:45:58 PMSo, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.If you right click your hotbar buttons, it will bring up a list of all abilities you have that can be placed on the hotbar.
Quote from: Phenir on November 20, 2023, 07:50:47 AMQuote from: Ranger Dimitri on November 19, 2023, 10:45:58 PMSo, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.If you right click your hotbar buttons, it will bring up a list of all abilities you have that can be placed on the hotbar.I do have the mod active and enabled, but they aren't showing in the list of abilities for the hotbar. Needless to say I might have to rely on console commands or something to ensure it works. Do I need to have Skip Story enabled as well?