For hullmods that do something in combat
This increases weapon rate of fire depending on flux level
public void advanceInCombat(ShipAPI ship, float amount){
if (!ship.isAlive()) return;
ship.getMutableStats().getBallisticRoFMult().modifyPercent("Overcharged", ATKSpeedBonus * ship.getFluxLevel());
ship.getMutableStats().getEnergyRoFMult().modifyPercent("Overcharged", ATKSpeedBonus * ship.getFluxLevel());
if (ship == Global.getCombatEngine().getPlayerShip())
Global.getCombatEngine().maintainStatusForPlayerShip("MHMods_FluxOverdrive", "graphics/icons/hullsys/ammo_feeder.png", "Overcharge boost", Math.round(ATKSpeedBonus * ship.getFluxLevel()) + "%", false);
}
maintainStatusForPlayerShip in combat: