Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 3 [4] 5 6 ... 16

Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 183949 times)

FunkyCirno69

  • Ensign
  • *
  • Posts: 16
  • Lookin' real sussy...
    • View Profile

I absolutely love this mod man! It's so cool to kick ass with a MAC cannon or sit and enjoy the fireworks! It would be cool to add the UNSC Infinity (at a minor scale). She has twin MAC cannons. Also imagine playing as the covenant! Excellent work man, i'm excited for future releases  :D
Logged
We like older women

Lim

  • Ensign
  • *
  • Posts: 1
    • View Profile

First of all, thank a lot for this mod
I really, really enjoy playing with it and I hope to see more ships in it, like the Infinity or Phoenix Class ( The Spirit of Fire from the Halo Wars )

I do have a small critisism on the fact that the ships do lack a little bit of weapon sometime, the Halcyon and Marathon dont enough to compete with their counterpart in the other faction and it make war against the like of the Hegemony pretty one-sided in my games.
I dont know what could be done to upgrade them, except maybe a Large Weapon mount instead of the medium one, for the Marathon to add in a larger range of fire.
Or maybe I'm doing something really wrong and if so do tell me.

Anyway, even with that problem, I just really, really love the mod and the ship and they are really fun to play with.
Logged

StargazerRJL

  • Ensign
  • *
  • Posts: 33
    • View Profile
    • My artwork website

Hey man, I added a design sheet for UNSC Infinity (I can't code)

Since you're not working on the mod anymore I guess someone else could perhaps take the torch and make some new ships?

Here's the design sheet and the sprite: :    
Logged

badamiral

  • Ensign
  • *
  • Posts: 7
    • View Profile

That is such a sexy sprite it makes me want to learn how to sub mod it in.
Logged

Jarvis

  • Ensign
  • *
  • Posts: 4
    • View Profile

Having a lot of fun with this mod in my playthrough! Question though, how do I get the fighters like the longsword? I'm multiple cycles into my game and I haven't found any of them. The custom weapons and hulls are available.
Logged

Aldazar

  • Lieutenant
  • **
  • Posts: 62
    • View Profile

Cool sprite. Hope one day the author returns this mod is really good and looks good.
Logged

quichwe10

  • Ensign
  • *
  • Posts: 10
    • View Profile

Having a lot of fun with this mod in my playthrough! Question though, how do I get the fighters like the longsword? I'm multiple cycles into my game and I haven't found any of them. The custom weapons and hulls are available.

I'm actually not sure. It's been a while since my last playthrough, but I do remember UNSC fighters and bombers were really hard to come by. For the most part, I ended up having to luck out to find the blueprints (or start with the UNSC using Nexerelin) and then order them through custom production.

Edit: Ended up doing a new playthrough, and in general, the only place you'll be able to find UNSC blueprint weapons and ships seems to be in Audere itself. Fighters and bombers seemed a little more common, but there's an incredible shortage of Ramparts and Goalkeepers. I can barely get enough there to outfit a Halberd class with point defense.
« Last Edit: August 28, 2022, 12:58:52 PM by quichwe10 »
Logged

Kobold

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.95a] Halo - United Nations Space Command (UNSC) Faction Mod - v0.1d
« Reply #52 on: August 28, 2022, 11:05:07 AM »

Thank you so much. Seeing this really made my day. I hope you add the covenant ships as well!

I'm honestly not sure how to add Covenant ships into Starsector and have them be particularly unique on a gameplay level. If anything, I could try making a special Vayra's Sector bounty involving a Covenant ship if I ever figure out how to work with that.

you could make their shields stronger, as in lore, covenant ships were rather hard to deal with because of the shields
 
Logged

SpartanCommander

  • Ensign
  • *
  • Posts: 15
    • View Profile

This mod looks great really want to use the UNSC against other faction.  It would be funny if the UNSC back story here is that this is the UNSC who got stranded while they have unique stuff like Spartans for them uniquely which gives them powerful invasion forces.  As well as other stuff.
Logged

quichwe10

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95a] Halo - United Nations Space Command (UNSC) Faction Mod - v0.1d
« Reply #54 on: August 28, 2022, 10:17:28 PM »

Thank you so much. Seeing this really made my day. I hope you add the covenant ships as well!

I'm honestly not sure how to add Covenant ships into Starsector and have them be particularly unique on a gameplay level. If anything, I could try making a special Vayra's Sector bounty involving a Covenant ship if I ever figure out how to work with that.

you could make their shields stronger, as in lore, covenant ships were rather hard to deal with because of the shields

Thinking additionally more on this, considering that Alex put on the blog that he's going to make Tri-Tachyon fleet comps focus on warships and phaseships with the odd Astral for carrier support, one thing a Covenant faction could utilize would be a high-tech sort of style with much emphasis on strong shields but with a greater amount of fighter and interceptors with no phase ship type stuff. Energy projectors could function somewhat like a supersized version of the DEW weapon already in this mod (except maybe turreted), and plasma torpedoes can be a sort of mid-range brawling weapon against bigger ships. Hmmm. Considering what I remember from Operation: First Strike, maybe they could work like a charge based Mjolnir cannon? The ships can only hold so much plasma, therefore there's only so many torpedoes they can launch before they have to fall back to wait for their power plants to make more plasma. I don't think they'd really work as actual torpedoes, as that seems somewhat awkward in point defenses being able to shoot down balls of plasma.
Logged

jatzi

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.95a] Halo - United Nations Space Command (UNSC) v0.3b - Update (11/6/2021)
« Reply #55 on: September 20, 2022, 10:16:00 PM »

Having a lot of fun with this mod in my playthrough! Question though, how do I get the fighters like the longsword? I'm multiple cycles into my game and I haven't found any of them. The custom weapons and hulls are available.

I'm actually not sure. It's been a while since my last playthrough, but I do remember UNSC fighters and bombers were really hard to come by. For the most part, I ended up having to luck out to find the blueprints (or start with the UNSC using Nexerelin) and then order them through custom production.

Edit: Ended up doing a new playthrough, and in general, the only place you'll be able to find UNSC blueprint weapons and ships seems to be in Audere itself. Fighters and bombers seemed a little more common, but there's an incredible shortage of Ramparts and Goalkeepers. I can barely get enough there to outfit a Halberd class with point defense.

I found getting in good rep with the UNSC, or getting commissioned by them, and then doing UNSC bounty missions is the best way to get both their fighters and their weapons. Unfortunately it comes with the side effect of having to fight UNSC ships which are honestly rough to fight en masse.

Is this mod dead? It hasn't been updated to the latest version of the game and I'm honestly a little worried about it. I love the UNSC ships, the MAC cannons are so fun to use and their ships don't intrude on the rest of the game a ton unlike the warhammer mod or the star wars mod. Those mods kill the balance of the game entirely but with this one it seems like the UNSC ships fit in fairly well. I'd like to see it continue
Logged

nashp

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] Halo - United Nations Space Command (UNSC) Faction Mod - v0.1d
« Reply #56 on: September 22, 2022, 05:28:03 AM »

First off, wonderful mod, really love it. I'm a big Halo nerd and have always wanted to see a Halo mod for starsector for like 4 years now, unfortunately I don't know squat about spriting, so this is just amazing.

I don't think they'd really work as actual torpedoes, as that seems somewhat awkward in point defenses being able to shoot down balls of plasma.


If you are using the original lore you can make them into actual torpedoes but with higher HP, given that in lore plasma torpedoes could be 'shot down' due to their magnetic fields being disrupted by PD or even missiles.

In the new lore (since Halo Warfleet, c.2017) plasma torpedoes were retconned by 343I to be actual torpedoes with a torpedo rack and what not.

Of course there are still other weapons like plasma cannons, energy projectors and pulse lasers.
« Last Edit: September 22, 2022, 05:29:56 AM by nashp »
Logged

GreyMatter

  • Ensign
  • *
  • Posts: 1
    • View Profile

Crippling issue; "Spartan" DEWs make a deafening noise when firing. Not sure why.
Logged

ssthehunter

  • Lieutenant
  • **
  • Posts: 53
    • View Profile

*Snip*

For too many years, humanity was on the backfoot. Reacting to threats, rather then preventing them.
The rest of the galaxy was bigger then us.  Stronger then us.
We were mice, hiding in the shadows.  Hoping that the giants would not see us.
No more! Humanity is no longer on the defense!
We are the giants now!
- Thomas Lasky


Oh boy, oh boy!
Its the ship that several people have been waiting for!
THE UNSC INFINITY!
Or, well, atleast a starsector variant of it.
Thank you StargazerRJL for providing that lovely sprite for me to bring to life.  And thank you AppleMarineXX for giving me permission to make this UNOFFICIAL update!

so without further ado, here you go ladies and gents, the infinity!

Downloads (Only download one):
High Explosive MACs Version
Kinetic MACs Version


Dwarfing both the paragon and onslaught, the Infinity is the pride of the UNSC fleet.  With 300(!) base OPs to work with and 8 hanger bays, this supercarrier will live up to its name.
There is a catch though, it costs 200 DP to field, and its got a pretty high upkeep costs. (It is a supercarrier after all.)

Currently there are only 2 ways (as far as I know) to get one.
1. Get the BP and spend 10million credits.  Yea, its a lot, but it IS a supercarrier.
2. Cheat it in.  the hull is called UNSC_Capital_Infinity

Hopefully after I brush up on my programming, I'll be able to make a questline where you find a heavily damaged infinity drifting around somewhere and then you'll have to repair it.  But that's probably not going to happen for a couple weeks at the minimum.

Also did some balancing for everything.

Also I have two versions of the mod available.  One where the MACs are HE, one where they're KE.  I recommend the KE one for Realistic Combat, and the HE for vanilla combat.
But its up to you really.  The original mod by Apple has KE for MACs.
Reasoning
So during the Covenant war, humanity didn't have trouble killing the armor and hull of the ships.  For a most part, a single round from a MAC would absolutely annihilate an unshielded Covenant ship.  The problem was the shields.  Those took several shots to take out (at best).

So I decided to modify the MACs.  In vanilla combat Starsector, KE does 200% shield damage and 50% armor.  So I swapped it to HE for that 50% shield damage and 200% armor damage.  Mid and High tech ships are now a significantly higher threat, but low tech ships will get hit harder now.  I mean it is a several ton slug traveling at a non-insignificant speed.

In the Realistic Combat mod, its the exact opposite, where HE does more damage to shields, and KE does more to armor.  So yea.
Either way, do what you want.  I'm just a rando who mods occasionally.
[close]

Anyways, here's a list of changes.
Changelog
  • Buffed all MAC damage by 50%. (While the original MACs were pretty good, I did this to bring their DPS more inline with the other upper medium weapons and lower large weapons)
  • Added an extra flight bay to all UNSC frigate+. (Its the UNSC, literally every ship had a hanger.  I did not up the OPs though, so you'll have to sacrifice some things if you want to use the bay.)
  • Increased sabre count from 2 to 4. (sabres were popping a little too quickly and doing a little too little imo.  I thought about doing it to the longsword... but the longsword is still REALLY strong.)
  • Added the strident escort wing.  Its only for the infinity's built in escort.
  • Added the M85 PD.  Its basically a clone of the Rampart, but energy and faster traverse
  • Updated the description so it will no longer be yellow in the modlist.  It was annoying me.
infinity stats
[close]
[close]
At some point, I'll probably be adding more ships to the fleet in different roles, but honestly I suck at art and I'm mediocre at programming.  If anyone provides good art for the ships, I'll gladly mod them in when I have the chance.

So yea, hope you enjoy!
If you encounter any bugs or issues stemming from this unofficial update, or if you have any insights/ideas please post them! I'll be glad to look into whatever I can whenever I have time.

Edit: I'll do balancing changes really fast if people dislike the balancing I did.  >_>
Also wolfpacks are still scary af.
« Last Edit: November 01, 2022, 04:05:59 AM by ssthehunter »
Logged

V_KJ

  • Ensign
  • *
  • Posts: 31
  • Coffee tastes great, wdym?
    • View Profile

Oh, its beautiful! Now, where do I download this thing and add it to my growing collection of supercaps.

EDIT: Wait, nvm, I'm an idiot lmao.
« Last Edit: November 01, 2022, 03:15:21 AM by V_KJ »
Logged
"How do you code in a Macbook?"
Pages: 1 2 3 [4] 5 6 ... 16