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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 184127 times)

AppleMarineXX

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I'm pretty sure I know the issue (I may or may not have coded it to import a library without having a mod enabled), but just to make sure, could you send me your list of enabled mods?

BaBosa

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Spoiler
"$$$_lightshow",
  "$$$_trailermoments",
  "pantera_ANewLevel25",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "sd_advancedHullMods",
  "advanced_gunnery_control_dbeaa06e",
  "raccoonarms",
  "automatic-orders",
  "lw_autosave",
  "timid_admins",
  "beyondthesector",
  "BSC",
  "CWSP",
  "CaptainsLog",
  "capturecrew",
  "aaCari UIl",
  "Csp",
  "CAS",
  "chatter",
  "lw_radar",
  "timid_commissioned_hull_mods",
  "lw_console",
  "domain_mship_controllable",
  "dynamictariffs",
  "fluffships",
  "sun_fuel_siphoning",
  "gladiatorsociety",
  "HHE",
  "gunnyhegexpeditionary",
  "hte",
  "hostileIntercept",
  "hm_barratry",
  "internalaffairs",
  "kazeron",
  "lw_lazylib",
  "low_maintenance",
  "luddenhance",
  "MagicLib",
  "sun_new_beginnings",
  "kayse_phaseships",
  "old_hyperion",
  "wisp_perseanchronicles",
  "yunru_pirate_collection",
  "wyv_planetaryShieldAccessControl",
  "$$rebalanced_pilums",
  "repdec",
  "roider",
  "SEEKER",
  "speedUp",
  "stelnet",
  "StopGapMeasures3",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "TORCHSHIPS",
  "transfer_all_items",
  "US",
  "ungp",
  "UGH",
  "vayrashippack",
  "lw_version_checker",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunrucore",
  "shaderLib"
[close]

I hope you don't have to check all of them.
« Last Edit: June 16, 2021, 02:11:47 AM by BaBosa »
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AppleMarineXX

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I assume this should fix the problem - I was calling a library from Nexerelin, which would cause a crash if you don't have it.

v0.2E Hotfix Download

Changelog:
  • Fixed crashing when not having Nex installed.
  • Compiled scripts into a .jar file, should lead to marginally improved performance?
  • Slight buff to shield efficiency and Frigate Turn Rates to help them in their role as escorts.
  • Slight nerf to the Halberd's DP cost and speed, since it was performing beyond its role as slow fleet anchor.

Please let me know if it works!
« Last Edit: June 16, 2021, 12:53:32 AM by AppleMarineXX »
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BaBosa

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Yup it works now.
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Tallgiraffe

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I do hope to see the Epoch. Kinda disappointed stuff isn't more proportional to it's size, but beggars can't be choosers.
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Tallgiraffe

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Okay after messing around a bit, I feel like the Paris and Charon should be smaller. Make them actually smaller. All the sizes feel wrong in the game.
Also I feel like the Marathon needs a stronger MAC that isn't a triple fire one. One more general purpose. Some Archer missile pods with 4 or 8 round bursts and an auto loader for anti armor work would be appreciated.
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Leftenant Goose

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Hey love the direction of the mod!

I have something that might be able to help you with creation of more sprites for the mod.

back about make 5+ years ago there was a guy on youtube named Loudsoundmovies2 Link provided - (https://www.youtube.com/user/loudsoundmovies2/featured)

He created this game called Halo vs Star wars which was an RTS the focused on space combat he then added ground combat afterwards

he had the top down of pretty much all the ships from both halo and Star wars. Hes still active creating an RTS engine for his fan made Series. He also had the ships of the Covenant as well.

https://www.youtube.com/watch?v=HiFK_3Lo54E Trailer

The download folder has every single sprite for all the ships including things like the MAC cannons which are pretty cool.
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Warer

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First of all about damn time! secondly, I personally think going in the direction of a HALO UNSC inspired faction adapted to Starsector lore would be better (though considering i love Descendants so much that`s a bit hypocritical) , in my opinion, since it would give you greater freedom in terms of faction lore and sprite work. In addition I really curious if a no shield faction could be made to work in Starsector maybe give them super good ECM/ECCM to balance out the resulting fragility?

Should say i recognize this is super early and rough though, really hope you have the time to put into this to make it shine!
« Last Edit: July 11, 2021, 08:53:17 AM by Warer »
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Soulbite

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Hello,
I had a minor issue with salvaging that I think is occurring due to UNSC. Namely I salvaged a random debris field and got several million ASGM-10 Strike Missiles as they seem to be 0 credit value.
Assuming it's possible maybe built-in weapons like these and the MACs should be made unsalvageable?

Anyway thanks for the mod :D
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argothestarqueen

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Hey, would it be possible to make them a bit faster? I've tried to do that locally and I'm just getting errors. I feel like they should be a little faster speed and response wise.
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6chad.noirlee9

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I actually agree that it may be better in the long run for you to turn this into a faction based on the unsc.

Either way great work!
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

5ColouredWalker

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One way to accept UNSC shields is to have them all be equivalent to makeshift shields. The UNSC got pretty good at reverse engineering and make use of AI, so giving them all weak shields would be plenty lore friendly. From the sounds of it they already have small shield arms to go with their profile anyhow.



I look forward to trying this.
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6chad.noirlee9

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the spartans have shields, why not at least some of the ships?
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

6chad.noirlee9

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btw not sure if it is other mods (im doing a random sector nexerelin run with derelict empire active), however, no unsc ships spawn in their fleets and havent found any unsc ships anywhere either
do they just have a really low chance of spawning?  is a lack of heavy industry on their planet possibly the issue?
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

xTheOverlord

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Thoughts on adding the UNSC Infinity as THE capital ship? Or perhaps it's lost somewhere hard to get to and hard to find? I'd also love to see Condors as some sort of fighter, fragile units with really hard hitting spartan lasers. Regardless, awesome mod. Keep up the great work!
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