v0.7 released today updating to 0.96a compliance - Changelog on the forum OP and in the RAR has all the details
I removed the Nexerelin requirements and though this mod is mainly used by Nex miners, it is also useful when you loot a mining station and get flooded with ores and cannot move.
I guess it has been awhile since I updated this mod since I received a warning that essentially I am necroing an old thread by replying
Necro away!!!
Made an official account just to say, I'm genuinely appreciative of all the superb craftsmanship I've seen JUST POURING from this particular gaming community, on these QoL/Lore content fixes!
I've not seen a more positive/productive online community since my days in MMORPG "EvE Online"(pre-2011). You guys literally have "abandoned mods" that are better than most AAA studio content!
StarSector Modders are simply unworthy of ANY shame.
See ya space cowboys... oo7
Lusulpher/XiangPotato ] -
Just crossposting this praise here for the creators/custodians of this mod!
ADDITIONALLY:
1 - 2nd that earlier Covenant Ships Idea, using the Infantry weapons mechanics/projectiles as basis! :chefkiss:
2 - Also, just saw this solution in a UAF Mod, but if the HALO ships don't have shields, you can simply replace the tediously high armour values with the ability to consistently DEFLECT incoming projectiles/missiles!(UAF prototype ship mechanic)
It would definitely add a unique Lore/Flavour to the HALO ships!
Keep up the great work! ]: )-