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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 211589 times)

StargazerRJL

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here: https://drive.google.com/file/d/1sYiUWTNamRY3M-FxsoeVvYp7zdJHDOIU/view?usp=sharing

You might wanna fix some of the ships, more specifically the Punics, whenever I try to scroll through the simulation battle, the game crashes because of missing weapon slots.

Hey, That's strange... Are you sure you have started a new game and replaced the entire UNSC file with this one? The main reason being that some ships from the original mod were reworked so all their weapon slots have changed. Can you send over the crash report or log so I can see what the problem is? 

Thanks for bringing this to my attention.
Logged

Dahbakon

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it%u2019s EMP emitter. It%u2019s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I%u2019ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original %u201CPunic II%u201D from the mod. Larger than it%u2019s predecessor, it%u2019s faithful to it%u2019s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion%u2019s ability to produce fuel and equipment, it%u2019s supply cost and fuel cost are drastically lower for a ship of it%u2019s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it%u2019s piers however overshadows it%u2019s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it%u2019s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it%u2019s SMAC%u2019s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it%u2019s glory! It%u2019s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it%u2019s spite larger and added more missile slots. It%u2019s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It%u2019s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there%u2019s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I%u2019ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here: https://drive.google.com/file/d/1sYiUWTNamRY3M-FxsoeVvYp7zdJHDOIU/view?usp=sharing


noticed the paris doesnt have OP to manage the new additional missile launchers as standard. The design seems to be based around 100op but the max is still 75.

EDIT: also noted how the standard layout from nexerilin game start comes equipped with medium archer missile pods in the small missile slots.
« Last Edit: August 21, 2023, 07:34:27 PM by Dahbakon »
Logged

quichwe10

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it%u2019s EMP emitter. It%u2019s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I%u2019ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original %u201CPunic II%u201D from the mod. Larger than it%u2019s predecessor, it%u2019s faithful to it%u2019s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion%u2019s ability to produce fuel and equipment, it%u2019s supply cost and fuel cost are drastically lower for a ship of it%u2019s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it%u2019s piers however overshadows it%u2019s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it%u2019s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it%u2019s SMAC%u2019s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it%u2019s glory! It%u2019s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it%u2019s spite larger and added more missile slots. It%u2019s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It%u2019s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there%u2019s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I%u2019ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here: https://drive.google.com/file/d/1sYiUWTNamRY3M-FxsoeVvYp7zdJHDOIU/view?usp=sharing


noticed the paris doesnt have OP to manage the new additional missile launchers as standard. The design seems to be based around 100op but the max is still 75.

EDIT: also noted how the standard layout from nexerilin game start comes equipped with medium archer missile pods in the small missile slots.

IIRC, it's also a little funny because it starts with medium size Archers in small missile slots. If you put in the small size launchers instead, it seems to comfortably work out with 75 OP.
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StargazerRJL

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Hey, regarding the bug with Nerexelin presets, that's all fixed, the Paris "Strike" variant now has the correct size Archer Missiles and the Orion Assault carrier preset's weapons are now all good :)

Link here: https://drive.google.com/file/d/1nXvfllchxYTM0ErJOVo0mhdaJxtvNySc/view?usp=sharing

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SeaSickSpartan1

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Hey, everytime I try to load into the combat simulator my game crashes to desktop, and this error message appears:

Fatal: Slot id [WS0018] not found on hull [UNSC_Frigate_punic]
Check starsector.log for more info

Is this my fault? Or is something not working properly?
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SeaSickSpartan1

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Ok so to add to what I mentioned previously, its happening for essentially every weapon id slot on that ship, could be something affecting the whole file, or how its loaded in
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StargazerRJL

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Ok so to add to what I mentioned previously, its happening for essentially every weapon id slot on that ship, could be something affecting the whole file, or how its loaded in

The mod works perfectly fine if you start a NEW campaign and have replaced the old UNSC mod files with the new ones. I have installed the mod fresh clean on 2 different computers and have experienced no bugs such as this so it has to be from your side.

Let me know if you're getting this error with a new campaign and I'll see what more I can do.

I hope this helps

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Jack Ardan

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here: https://drive.google.com/file/d/1sYiUWTNamRY3M-FxsoeVvYp7zdJHDOIU/view?usp=sharing


Very good but we need more small ships
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quichwe10

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Been playing for a bit, with the addition of so many new additions to the UNSC weapons roster, are we able increase the availability of the UNSC weapons in UNSC markets? I've been struggling to get enough Ramparts and Goalkeepers to give a try for the new ships. Also, is the Halberd not supposed to have a hangar anymore?

Edit: Also, the Hillsborough MAC apparently has a refire delay between shots as 15 seconds. Is this supposed to be the way? For reference, the Halberd MAC is 1.3 seconds between shots. Paris MAC has 13 second delay and Lancer has 11 second delay, but neither of them have magazines like the Hillsborough and Halberd.
« Last Edit: August 26, 2023, 03:01:15 PM by quichwe10 »
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StargazerRJL

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Been playing for a bit, with the addition of so many new additions to the UNSC weapons roster, are we able increase the availability of the UNSC weapons in UNSC markets? I've been struggling to get enough Ramparts and Goalkeepers to give a try for the new ships. Also, is the Halberd not supposed to have a hangar anymore?

Edit: Also, the Hillsborough MAC apparently has a refire delay between shots as 15 seconds. Is this supposed to be the way? For reference, the Halberd MAC is 1.3 seconds between shots. Paris MAC has 13 second delay and Lancer has 11 second delay, but neither of them have magazines like the Hillsborough and Halberd.

Hey, I hope you're enjoying the ships! I've lowered the rarity of the rarity of the PD weapons so hopefully they will appear more often on markets.  Regarding the Hillsborough's mac, YES that's a feature. Due to the fact that it's one of the oldest UNSC ships (lore wise) in the mod. It's mac has limited ammo however it does replenish over time :)

Also, here's a little extra I was working on! 

It contains some new smaller ships, and some fighters.

Spoiler

New ships:


Prowler Corvette

Stalwart Frigate

Mulsanne Frigate

New Fighters:

Baselard

Pegasus

[close]

Installation

https://drive.google.com/file/d/1XEql9aDQK-nDOcwGxgVQGz3mvHnHQNaB/view?usp=sharing

REPLACE THIS FILE WITH THE EXISTING "UNSC" MOD FILE TO INSTALL. IF YOU ATTEMPT TO RUN THIS MOD WITH A PRE-EXISTING CAMPAGIN SAVE USING THE ORIGINAL UNSC MOD (By AppleMArineXX) IT WILL NOT WORK.

Enjoy! :D
« Last Edit: August 31, 2023, 04:26:41 AM by StargazerRJL »
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Jack Ardan

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Been playing for a bit, with the addition of so many new additions to the UNSC weapons roster, are we able increase the availability of the UNSC weapons in UNSC markets? I've been struggling to get enough Ramparts and Goalkeepers to give a try for the new ships. Also, is the Halberd not supposed to have a hangar anymore?

Edit: Also, the Hillsborough MAC apparently has a refire delay between shots as 15 seconds. Is this supposed to be the way? For reference, the Halberd MAC is 1.3 seconds between shots. Paris MAC has 13 second delay and Lancer has 11 second delay, but neither of them have magazines like the Hillsborough and Halberd.

Hey, I hope you're enjoying the ships! I've lowered the rarity of the rarity of the PD weapons so hopefully they will appear more often on markets.  Regarding the Hillsborough's mac, YES that's a feature. Due to the fact that it's one of the oldest UNSC ships (lore wise) in the mod. It's mac has limited ammo however it does replenish over time :)

Also, here's a little extra I was working on! 

It contains some new smaller ships, and some fighters.

Spoiler

New ships:


Prowler Corvette

Stalwart Frigate

Mulsanne Frigate

New Fighters:

Baselard

Pegasus

[close]

Installation

 https://drive.google.com/file/d/1qUgZqa04QkQpmJyk9MgXBDN-B2uobz8y/view?usp=sharing

REPLACE THIS FILE WITH THE EXISTING "UNSC" MOD FILE TO INSTALL. IF YOU ATTEMPT TO RUN THIS MOD WITH A PRE-EXISTING CAMPAGIN SAVE USING THE ORIGINAL UNSC MOD (By AppleMArineXX) IT WILL NOT WORK.

Enjoy! :D

Can you make the macks and some other weapons have a chance to pierce throught a shield ?
(lore wise it would kinda make sense cus covennant has a shield a LOT stronger than all ships in starsector)
and if it pierces a shield the damage goes down to 30% to and the damage could be from kinetic to HE or fragmentation.
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StargazerRJL

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I literally only know how to make ships, weapons and fighters. Coding like what you speak of is completely beyond me. I know it's goofy that a Hound can survive a Vindication's MAC and just overload it but that's what Shiva's and Archers are for.  :P
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quichwe10

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Forget Shiva, only Archer spam. Attempt to recreate canonical massed missile fire. Group all Archers into weapon group, set to autofire. Has solved issue of entire fleet emptying MAC magazines on frigates and missing.

As for shield pierce, no clue on how you might do that. Maybe a multi-stage thing that happens only on collision? I can barely parse the error log, so that seems like black magic to me.
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StargazerRJL

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Forget Shiva, only Archer spam. Attempt to recreate canonical massed missile fire. Group all Archers into weapon group, set to autofire. Has solved issue of entire fleet emptying MAC magazines on frigates and missing.

As for shield pierce, no clue on how you might do that. Maybe a multi-stage thing that happens only on collision? I can barely parse the error log, so that seems like black magic to me.

Archer spam is extremely satisfying!! Especially when you mix all 3 flavors together :P 

Yeah regarding the shield pierce, It looks like someone was wanting to create a similar thing a while ago and came to the conclusion it would be verrryy difficult so if some coding prodigy has a line of code I could throw into the MAC weapon file, that would be awesome!
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Jack Ardan

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wait isnt there a code in realistic combat that does that ?
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