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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Author Topic: Use a story point to convince alpha core administrator to leave  (Read 607 times)

SCC

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As in the title. Create an option to use a story point to remove an alpha core from its position when it's too late and not lose it.

Megas

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Re: Use a story point to convince alpha core administrator to leave
« Reply #1 on: May 11, 2021, 10:30:51 AM »

Since the Alpha is clearly imitating HAL-9000, it should cry and drone "stop..." when such an action is done.

Or maybe enable the action with no charge if player has Automated Ships (befriend AI like in a shonen anime) and/or Ground Operations (just as good as Hegemony at being Ghostbusters).  There should be more dual purpose skills like Ground Operations (good for raiding and good for colony power).
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Soda Savvy

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Re: Use a story point to convince alpha core administrator to leave
« Reply #2 on: May 11, 2021, 10:37:24 AM »

Or just straight up the ability to tell the idiot that you need its help on another planet, or with your fleet fighting space gribblies.
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KDR_11k

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Re: Use a story point to convince alpha core administrator to leave
« Reply #3 on: May 12, 2021, 07:07:05 AM »

Probably more than one point since colony stuff tends to be fairly expensive in story point terms.
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