small thought; would it be possible to include a feature in this mod that inserts a hidden hullmod onto every ship that at battle-start, if the ship has no officer or the pre-defined AI stance hullmods, randomizes that ship's AI stance so that the game would be a bit more unpredictable? I'd assume the smartest way to do it would be to 5% chance to be reckless or timid, 20% chance to be aggressive or cautious, and 50% chance to be steady, just to reduce the likelyhood of stupid of suicidal AI. Idk how this would interact with fleet doctrine (maybe reduce the chance for each then give a +30% for the fleet doctrine you select?) but i think the inability to predict whether the enemy mule is going to try to hold back at HVD range or if it's going to close to try to knife fight you with its machineguns until after you engage it would make the game a bit more compelling