Is there a way to do AI Personality Override while having a AIcore on board as officer?
No.
The purpose of this mod is to add ease of use and flexibility.
NOT to override design decisions that alex made.
Ah someone who virtue signal or at minima who tries to force thier definition of "right and fun" into others.
Just i case tho do you know what mods are ? And what "mod" means ?
So at least be more acurate and persuasive with real arguments when you are lofty or wrong.
And last but not least this mod literally and is the successor fo the last two mods who did the same thing and they both had some forms of personality override already so that's not a big stretch to ask for more , to
AGAIN just add more freedom and choice to the PLAYER to USE OR NOT USE. + it's a solo game + if it doesn't give you an instant free win either who cares ? But even if it did it's not a problem still.
Also personnal genuine question that maybe some lore wich i miss would explain but in term of gameplay my point stand still anyway but , ai core being "fearless"= weird reckless or aggressive isn't logical at least to me even more when they act like "normal being" in colonies etc ... . (+ also that being fearless in reality and how to plays out in the gameplay isn't maybe exatly the same even more for something suppsoed smart and build for it's duty)
Also how do we turn hostile core into friendly core anyway ?
Why can we train or lobotomise human offcier (wich is far more difficult in theory) but not hostile core that we turned friendly ?
Also aren't they supposed to be superior to human but they can't be smart enough to be flexible etc... ?
Bonus : not an argument but the fact that some mods already let you change totaly freely humans so why not making a mod or adding options for ai core too ? As they are more restraining or even abnoxious than their human counter part anyway ?
Have a nice day and night but please try to be more open minded . No one is forcing anything into you so don't do it to others.