wow didn't know there is a new update until playing the game after 15 minutes of starting and loading all the mods lol
and at time of posting this thread is way at page 4, I wonder why it didn't get bumped to the first page when you edit/updated the first post
We're mostly giving Sutopia headaches about the balance of his mod over the community Discord these days, heh.
It’s mainly about Ace core be exceptionally good for a random subset of fighters for any given version. I can see how it was broken as 30OP flat and people just S-mod it in to mitigate the cost completely, so that’s why it’s like this at the moment: you get what you paid for.
But it still doesn’t feel right... maybe I’ll do a flat % increase across the board instead... but I don’t want to invalidate multiple deck giving additional value and smaller ships definitely can’t afford as much Op as larger ones.
The main purpose of Ace core is to empower lower deck count carriers or combat carrier to have more fighter power at a price, and I don’t want the price be completely mitigated by S mod; nor do I want to completely invalidate Astrals from using it but generally shouldn’t be superior to Swarm core for those scenarios.
Since so many people has built it in I also want to keep the base price at slightly higher end instead of making it cheap then move all the cost as flat fighter cost nor do I want to make it not S-moddable. It’s just... hard to balance.
Fun fact: drover with warthog Op cost is unchanged if you didn’t build it in.