Hey, Sutopia first I want to say that I've been having a great time with this mod, the hullmods add quite a bit of complexity for carriers and make carrier loadouts much more interesting!
Second is that I think I've encountered a bug. For context, if you build a carrier core into a civilian ship but then remove the militarized subsystems, the carrier core stays as it is built-in, but all fighters launched from the ship will be immediately broken and must endlessly enter a refit > launch > break > refit cycle, this makes sense to me and I'm assuming is intended.
But I also noticed this issue with my high-tech battle station when I was defending my colony. All the fighters from the station were also stuck in the endless loop and as a result, they were useless and could not fight. I was running on the 1.4 version of the mod when this occurred but I haven't had a chance to see the station in another fight after updating to 1.5 so I'm just posting this here just in case its not been noted yet. worse case I can just disable the S Addition since I'm assuming the "All vanilla station hangar modules receives a Carrier Core" is causing the issue.