i just wanted to stop by to tell you that this is one of my favorite mods of all time. I normally find carriers to be quite underwhelming to play with bc there are no hullmods to adjust them to your playstyle, and not only does your mod fix that, but also your mod is one of the top most ambitious & extensive hullmod mods that doesn't shackle itself to adding a new faction in the process. It's incredibly vanilla friendly & I will 100% be using this every single time that I play the game again. 10/10, literally couldnt ask for a thing
... well, I could ask for 1 thing. Idk what manufactory load balance & targeting data link does lol their tooltips are a bit vague. Also, u mispelled "decrease" in fighter command overclock.
Playing with Flux Quantum Entanglement, Gunship & Armor Removal while piloting my ship as a mobile battery bank for my fighters in my astral is extremely fun
Thank you for enjoying the mod!
Regarding some of the comments:
So it's a less known fact that all fighter bays have their individual replacement rate, but vanilla always sync them across the board.
With
Load Balance, if you have multiple wings and one is heavily damaged while the other is not, it will suck all the replacement rate from the undamaged decks and move it to the one that needs replacement.
It also will show a combat UI to inform you all the decks' current active replacement rate.
I may consider buffing it by lowering it's OP cost since the effect is kind of niche, but it is insanely useful with
Command Overclock when the replacement rate is actively sucked dry and fighter wings are gonna sit on a large reserve not dying, at least not as much as bombers.
I'll add a tooltip to show how much benefit you get from Targeting Data Link.
Basically it alone does nothing. But if your carrier installed an ITU, it gives the ITU range bonus to the fighter.