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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.9.1a] ED Shipyard 2.1.2 (crash fix)  (Read 176663 times)

RoquetheRogue

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #345 on: June 19, 2021, 01:16:02 PM »

Found problem with ED ships systems.
Fix https://github.com/GaryVary/ED-Shipyard/releases/download/1.0.2/ED.Shipyard.zip

Wurgundal isn't generating charges either, let me see if that fixes it.
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Ed

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #346 on: June 19, 2021, 08:43:20 PM »

Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.
« Last Edit: June 19, 2021, 08:52:11 PM by Ed »
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RoquetheRogue

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #347 on: June 20, 2021, 07:28:42 AM »

Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.

Yeah.. about that. It had the Doog ship, I need it so bad, it barks.


Beta 2.3 if anyone wants it too
« Last Edit: June 20, 2021, 08:05:19 AM by RoquetheRogue »
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Dreamw4lk3r

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #348 on: June 25, 2021, 05:59:14 AM »

Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.

Yeah.. about that. It had the Doog ship, I need it so bad, it barks.


Beta 2.3 if anyone wants it too

I'm sorry if it's been said before but does this work without crashing in the current release? I see ED said it *seemed* stable but can anyone confirm?
This was imo one of the most unique and best faction mods so I do hope it works :D
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GaryVary

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #349 on: June 25, 2021, 06:58:03 AM »

Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.

So, maybe you can share access to your repository? It would be easier to me to maintain your faction if I had access to repo. I probably will not add any new staff but will maintain project.
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RoquetheRogue

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #350 on: June 25, 2021, 03:59:42 PM »

Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.

So, maybe you can share access to your repository? It would be easier to me to maintain your faction if I had access to repo. I probably will not add any new staff but will maintain project.

Can you fix the beta version I've shared? or at least show me how to do it?

Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.

Yeah.. about that. It had the Doog ship, I need it so bad, it barks.


Beta 2.3 if anyone wants it too

I'm sorry if it's been said before but does this work without crashing in the current release? I see ED said it *seemed* stable but can anyone confirm?
This was imo one of the most unique and best faction mods so I do hope it works :D

Some things are broken and will cause crashes as soon as you use them
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Ed

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #351 on: June 26, 2021, 11:12:29 AM »

Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.

So, maybe you can share access to your repository? It would be easier to me to maintain your faction if I had access to repo. I probably will not add any new staff but will maintain project.

I will keep my repository because if I want to make more mods later I will still have it, but here you can download the 2.3 beta
https://bitbucket.org/edmods/files/downloads/ED_Shipyard_2.3_BETA.rar
this is the old version, so it is not compatible with the current starsector version, all the source is in the mod files.
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Uriel

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #352 on: July 11, 2021, 01:15:07 PM »

Has any kind soul updated this amazing mod? seriosly the fleet head profile on an onslaught made that ship 10x tougher
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