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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.97a] Custom Start  (Read 782 times)

Lemril

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[0.97a] Custom Start
« on: February 04, 2024, 10:44:01 AM »



Features
Add a custom start that allow you to choose the starting ships from a predefined set.


Requirements
None


Compatibility
Compatible with all mod except mod that change the start.
I added the new game choice in postion 8 (information for modder)

I should be compatible with futur version

You can remove it without problem in an existing save.


Notes
It's my first mod, don't hesite to comment about it.
It is fairly simple to modify the mod to add the ship that you want, you have all the variant name in the directory starsector-core\data\variants
You should be abble to put the name of variant added by other mods


Changelog

1.0 first version
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Not_a_cat

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Re: [0.97a] Custom Start
« Reply #1 on: February 04, 2024, 11:10:22 AM »

Downloaded the mod it works great however I cannot help but think that Nexerelin did it better what I would love to see instead is additional archetypes such as merchant / pirate / rouge general which leads to set of pre-defined ships which you can than edit like it's done in Nexerelin

Anyway great work keep it going here is a picture of cat
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Lemril

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Re: [0.97a] Custom Start
« Reply #2 on: February 04, 2024, 02:39:23 PM »

Thanks for the message, I will lock into it (when I have time).
I didn't try to understand how it is done because I never try the mod and it may be harder to understand and adapt (because its big with lots of rework)
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