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News:

Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Pages: 1 ... 19 20 [21]

Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 260262 times)

Stukov81

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #300 on: August 13, 2023, 11:51:21 AM »

If possible i would love to see some distance knobs in the commodities section. Like show me best sell prices within 20 light years
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Gamingninja01

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #301 on: August 26, 2023, 03:58:02 PM »

Hi! first of all thank you for making the mod!

I however seem to have run into a bit of a snag... the mod seems to not work for me, I am running a fair few other mods so thats likely the culprit
The mods included are nexerelin, captains log and a few others. Could those interfere?
EDIT: restarted my starsector, seems to be working now. Might have been some things not initialising the first time. working as intended now!
« Last Edit: August 26, 2023, 04:00:12 PM by Gamingninja01 »
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Argonautis

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #302 on: August 31, 2023, 08:40:54 PM »

Don't know if someone already asked this, but us hoarding goblins that stored or lot on abandoned stations and don't remember which one, is there a way to display them in storage tab as well?
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Audax

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #303 on: October 04, 2023, 02:23:26 AM »

Is it possible to filter the commodity market to not include hostile faction markets?

I have hiver installed and they pretty much swallow up the entire profit screen.

luke

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #304 on: November 06, 2023, 06:19:50 AM »

Did explore the galaxy ever get integrated into this mod?
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wodzu_93

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #305 on: January 19, 2024, 11:19:55 AM »

I'm consistently getting a crash when I go to exploration tab in intel screen shortly after completing a mission (survey/scan object). I'm guessing the "completed" mission notification is problematic for the modified exploration tab?

Stack trace
Spoiler
3889649 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.int(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.tagsChanged(Unknown Source)
   at com.fs.starfarer.campaign.command.oO0O.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

Mod list
Spoiler
Cryo_but_better-1.2.0: AoTD - The Sleeper
aotd_vok-2.0.10: AoTD- Vaults of Knowledge
BSC-0.1.98.1a: BigBeans Ship Compilation
CaptainsLog-0.2.0: Captain's Log
diyplanets-1.0.20: DIY Planets
diableavionics-2.7.6: Diable Avionics
dynamictariffs-2.0: Dynamic Tariffs
fast_engine_rendering-1.1.2: Fast Engine Rendering
forge_production-1.1.3: Forge Production
IndEvo-3.3.d: Industrial.Evolution
interestingportraitspack-1.2: Interesting Portraits Pack
lw_lazylib-2.8: LazyLib
ArkLeg-v1.9.12: Legacy of Arkgneisis
luddenhance-1.2.6b: Luddic Enhancement
lunalib-1.8.3: LunaLib
MagicLib-1.3.7: MagicLib
pt_qolpack-1.2: QoL Pack
roider-1.4.6: Roider Union
scalartech-0.9.1: ScalarTech Solutions
Seafood-0.0.7f: Seafood Shipworks
swp-1.15.0: Ship/Weapon Pack
SBTM-2023-10-22b: Slightly Better Tech-Mining
stelnet-3.1.3: Stellar Networks
star_federation-0.99-RC5: The Star Federation
US-1.0.0rc2: Unknown Skies
vic-1.6.1c: VIC
audio_plus-1.2.0: ZZ Audio Plus
shaderLib-1.7.0: zz GraphicsLib
[close]
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Jaghaimo

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End of Support
« Reply #306 on: February 04, 2024, 08:31:51 AM »

Hello all,

Stellar Networks will not be updated to 0.97a. It has been a long while since I was active around here. Usual stuff pertaining to life is to blame: young children, work, and off-screen hobbies. Preposterous. Whenever I had some spare time, I'd use it on my mods and as a result, I haven't even played 0.95a or 0.96a! So I'm going to stop, and play this game for a change.

Like with all my mods, Stellar Networks is open source. The repository is archived, but anyone is welcome to fork it and publish their copy - just distinguish it somehow. A good example is Starpocalypse being adopted, and the new versions distributed under the name of Starpocalypse Revengeance.

All the best,
Jaghaimo
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