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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Everything Recoverable (v1.1.2)  (Read 18612 times)

power12359

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Re: [0.95.1a] Everything Recoverable (v1.1.2)
« Reply #30 on: February 19, 2023, 05:52:45 PM »

Also, it appears that this mod stops AI cores from dropping from [REDACTED] fleets. I've just fought five full-size remnant ordos and haven't gotten a single core of any kind.
I can confirm this. I set the drop probability of AI cores to max in the starsector core settings and got no AI cores after a battle. It guess it gives me an excuse to use Terraforming and Station Construction's Kletka Simulator.
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Oni

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Re: [0.95.1a] Everything Recoverable (v1.1.2)
« Reply #31 on: March 12, 2023, 09:47:32 AM »

Hmm... stations seem to still be showing up on the recovery list, even when I turned 'includeStations' to 'false'.

Is that normal?  ???
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unslaught

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Re: [0.95.1a] Everything Recoverable (v1.1.2)
« Reply #32 on: March 23, 2023, 05:13:09 AM »

Thank you for making this mod. This mod is really a quality of life improvement. Could I get your permission to share this mod on the chinese forum? As many of the chinese community may not browse the official forum frequently due to the language. Of course I shall credit you and give the original link, and when I finished, I shall link back here.
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qwe

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Re: [0.95.1a] Everything Recoverable (v1.1.2)
« Reply #33 on: March 25, 2023, 10:13:42 PM »

can this recover the original ziggurat with the motes(high frequency attractor).
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MagicKarpson

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Re: [0.95.1a] Everything Recoverable (v1.1.2)
« Reply #34 on: April 24, 2023, 05:14:44 PM »

Is it possible to change the number of recoverable ships? I increased max fleet size and most of the time the list is full of ships I would like to recover, but don't show up due to the 24 ship limit for each screen.
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qwe

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Re: [0.95.1a] Everything Recoverable (v1.1.2)
« Reply #35 on: May 31, 2023, 12:19:29 AM »

update? or does it work in 0.96a?
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