It's been a long time since I have seen a faction dedicated to the Persean League itself. It does need some love. I'm glad the 0.95a update is giving them their proper recognition. Here's my feedback on what I've seen so far.
c+153.08.12 – Coral Nebula (mission)
Persean League sends fleet to intervene in Luddic revolution in Zagan system. Successfully defeats Knights of Ludd / Pather fleet.
Involved:
Navarch Mars Kato of Kazeron, of the Persean League
Because of this post and noticeable mentions in rules.csv, the Admiralty at least from the Kazeron navy doesn't exist (at least from the Kazeron's perspective). Navarch and Kazeron's Navarchy does.
tech/manufacturer in your hullmod.csv should be named to something you specified in the tech type or Persean League itself (vanilla setting.json contains these colors now!) whichever is up to you in order to match what every skin hullmod have in their design type.
This ship is a derivative of long-standing Persean League research and development. Its engines are a cut above what is normally found in the sector, which allows a %s increase in speed, acceleration, and turning at a small loss of %s armor.
which I feel can better be rewritten as:
This ship is a prime specimen of the Kazeron Navarchy. Exceptionally well-tuned and cut above engines increases maneuverability and top speed by %s. Long-standing League research and development has upgraded {yaddayadda} resulting in a {yaddayaddapercentage} improvement.
This goes off with me saying that Kazeron ships especially should not be losing armor at all given when you look at the rest of the factions and their "sub-faction" type ships (using mods as a reference as well)
- Hegemony -> XIV Battlegroup: Usually +5 Ordnance Point to use, +100 Flat Armor, +4% (+5% in code) Flux Stats in exchange for -7% Manuverability.
- Low-Tech -> Luddic Path: Built-in Safety Override (A free 15, 30 or 45 Ordnance Point to spare onto the ship now.)
- Tri-Tachyon -> Cabal (Modded Underworld): Increased Armor, Hull, Flux Stats, Engine Performance, and Shield Performance with certain mounts conversion.
- Sindrian Diktat -> Lion's Guard (Modded SWP): Built-in Solar Shielding (Sparing a 3,6,9,15 Ordnance Point as well as a logistic hullmod slot).
At least seen in precedent that skin hullmods are usually very beneficial with few drawbacks. Just a -5% flat armor can be detrimental especially on midline ships! My suggestion would be just to remove the armor penalty outright and add a minor buff that could help these ships... you can add a mini-hardened shield to this hullmod like 5% and it would be enough to differentiate it from a regular midline variant. My suggested change would probably help with some of the Conquest's weakness.. just very marginally, but not significant enough to make it busted OP.
Otherwise, good luck with the mod's development for the near future!