Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
<3(Is it still labelled 1.2?)
Quote from: Grizzlyadamz on January 14, 2022, 12:42:41 PMnstead, if automated ships really need to be balanced, I'd double their CR usage & halve their recovery speed, with full integration relieving that.Do you mean "double their CP usage"? Because if that's the gase, I think that goes against the narrative of my mod (cores on ships making said ships more self-sufficient in terms of logistics). If it wasn't a typo, then I'm not sure I get what you mean.And about halving recovery speed, I think that would be a bit too boring. It's something that I might consider adding, but I think "time spent waiting" isn't something I want to mess with too much.
nstead, if automated ships really need to be balanced, I'd double their CR usage & halve their recovery speed, with full integration relieving that.
Naah I meant CR- so you could keep them at full readiness and they wouldn't cost any extra supplies just to have in the fleet, but to actually use them & deploy them they *do* cost extra...and have lower back-to-back-fights stamina...and take longer to recover. At least so long as the cores aren't integrated.But uh, I like full integration so, feel free to ignore me lol
im getting a crash when loading a save but wierdly if i load another save beforhand, it loads whitout anny issueHere is the crash report:28510 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.hullmods.TAS_Automated.applyEffectsBeforeShipCreation(TAS_Automated.java:31) at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetData.getCargo(Unknown Source) at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source) at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source) at com.fs.starfarer.api.impl.campaign.GateEntityPlugin.canUseGates(GateEntityPlugin.java:89) at com.fs.starfarer.api.impl.campaign.CoreCampaignPluginImpl.updateGlobalFacts(CoreCampaignPluginImpl.java:517) at com.fs.starfarer.campaign.CampaignEngine.getMemory(Unknown Source) at progsmod.plugin.ProgSMod.onGameLoad(ProgSMod.java:19) at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source) at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source) at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source) at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source) at com.fs.starfarer.ui.oooO.processInput(Unknown Source) at com.fs.starfarer.ui.V.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)28672 [Thread-9] INFO sound.public - Creating streaming player for music with id [miscallenous_main_menu.ogg]28673 [Thread-9] INFO sound.OooO - Playing music with id [miscallenous_main_menu.ogg]
Just added this mod to my list and now whenever I load my game it crashes starsector.
I seem to be having the same problem as Myratir. Is it counting the total of Remnant ships in just your fleet or even those in storage? Also when I installed the mod it showed my total ship score to be at -60 out of 120. With just one Radiant with Alpha Core integrated in my fleet.