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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] Long Ships 1.9 | Wide Legion  (Read 16392 times)

Arcagnello

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Re: [0.95a] Long Ships 1.7.1 | Deus Vult
« Reply #30 on: May 26, 2021, 05:21:40 AM »

I just realized this mod got a dozen times bigger from the last time I looked at it.

I am highly disappointed you did not name the Longified Prometheus Mk.II Ludd's Rod by the way.He would definetly be proud.

Addendum: wouldn't it thecnically be Luddus Vult?
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Yunru

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Re: [0.95a] Long Ships 1.7.1 | Deus Vult
« Reply #31 on: May 26, 2021, 05:44:05 AM »

I am saddened that you've yet to do the Longslaught :P

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Arcagnello

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Re: [0.95a] Long Ships 1.7.1 | Deus Vult
« Reply #32 on: May 26, 2021, 06:46:15 AM »

I am saddened that you've yet to do the Longslaught :P

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That looks like a Thiccerslaught to me.

Or a Triangleslaught  :P
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Stealth

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Re: [0.95a] Long Ships 1.7.1 | Deus Vult
« Reply #33 on: May 27, 2021, 08:00:33 AM »

I am saddened that you've yet to do the Longslaught :P

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if you allow me to use that sprite ill do it
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Yunru

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Re: [0.95a] Long Ships 1.7.1 | Deus Vult
« Reply #34 on: May 27, 2021, 09:11:14 AM »

if you allow me to use that sprite ill do it
Sure, it was just a 5-minute kitbash.
Here was my base-sheet if you want to tile it more or less (the hardest part is lining it up the same each time):
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Aramoro

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Re: [0.95a] Long Ships 1.8 | now shortified
« Reply #35 on: May 27, 2021, 10:08:01 AM »

u need to add 250% rage hullmod

or else the gun in the back cant even reach as far as the front...
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Ramiel

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Re: [0.95a] Long Ships 1.8 | now shortified
« Reply #37 on: May 27, 2021, 10:40:43 AM »

Rage mod disables shields, lowers armor, and constantly reduces health, in exchange, you get infinite flux, 300% damage increase, and faster firing time....less useful on carriers.....
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Stealth

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Re: [0.95a] Long Ships 1.8 | now shortified
« Reply #38 on: May 27, 2021, 12:05:20 PM »

u need to add 250% rage hullmod

or else the gun in the back cant even reach as far as the front...

yeaaaahhh thats got be built in
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Aramoro

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Re: [0.95a] Long Ships 1.8 | now shortified
« Reply #39 on: May 27, 2021, 10:12:34 PM »

RANGE yes yes u grammar ludicks
u need to add 250% rage hullmod
And now I need to see a Rage hullmod.
I'm not even sure what it would do, but I need it :P
Rage mod disables shields, lowers armor, and constantly reduces health, in exchange, you get infinite flux, 300% damage increase, and faster firing time....less useful on carriers.....

as if u dont know what i talk about...
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Hexxod

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Re: [0.95a] Long Ships 1.7.1 | Deus Vult
« Reply #40 on: May 27, 2021, 10:38:53 PM »

I am saddened that you've yet to do the Longslaught :P

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Good god that thing looks like it'd be a pain in the ass to kill
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KDR_11k

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Re: [0.95a] Long Ships 1.8 | now shortified
« Reply #41 on: May 28, 2021, 01:13:56 AM »

Rage mod disables shields, lowers armor, and constantly reduces health, in exchange, you get infinite flux, 300% damage increase, and faster firing time....less useful on carriers.....
Rage carriers just throw fighter hulls at the enemy ship with a lot of force.
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Ramiel

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Re: [0.95a] Long Ships 1.8 | now shortified
« Reply #42 on: May 28, 2021, 10:25:44 AM »

Do they yell "Banzai!" when they do that?
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Yunru

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Re: [0.95a] Long Ships 1.9 | Wide Legion
« Reply #43 on: June 23, 2021, 05:00:10 AM »

I see the Longslaught has been added. It looks even more terrifying with guns.

EDIT: I bring gift (might even be kinda balanced as a capital):
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Because Midline needs more capitals, should you wish to delve into the world of ships with modules.
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[attachment deleted by admin]

Deshara

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Re: [0.95a] Long Ships 1.9 | Wide Legion
« Reply #44 on: June 23, 2021, 06:09:33 AM »

this is the exact kind of content i like to see
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Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then
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