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Author Topic: Does Target Analysis´s extra weapon/engine damage applies to EMP damage?  (Read 3737 times)

KarakuriShogun

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This question just popped into my mind, the wiki didnt have an answer :/
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WeiTuLo

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Hmm... this could be tested by getting 1 officer with target analysis, one without, a ship with an ion weapon, and another ship with just an engine. Assign the officer to the ion weapon ship, then enter sim with it and spawn the target ship. Fire at its engine until it flames out, paying attention to how many shots it took. Do it a couple times. Then exit simulation, assign the other officer to the ion weapon ship, and repeat the test. If in the second simulation it takes around 2x the shots to flame out the engines on average, then it does work. If not, then probably not.
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SafariJohn

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Or you could just read the code.

However, in this case the code is ambiguous. It modifies getDamageToTargetEnginesMult and getDamageToTargetWeaponsMult. I am pretty sure that includes EMP damage, but I can't say for sure.
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Arcagnello

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I can confirm Elite Target Analysis also doubles the damage EMP does to weapons and engines. I've never seen Hypervelocity Drivers break so much stuff.

I can only shudder in horror at the thought of Ion Beams.

I have a question myself tough,how does this damage increase when hitting weapons/engines interact with other damage modifiers? Does a 50% damage boost (from combining ranged spec plus target analysis) also get doubled when damaging weapon thanks to the elite effect, or is it cumulative?
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WeiTuLo

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In general, if it's exposed enough to be EMPed, it's exposed enough to meet the Reaper, so why disable temporarily when they can be disabled permanently?

The Tesseract would be one such exception, and that's only because of its speed.
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Amoebka

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Assuming damage is a mutable stat, it works the same as everything else - bonuses are additive, maluses are cumulative.
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Arcagnello

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In general, if it's exposed enough to be EMPed, it's exposed enough to meet the Reaper, so why disable temporarily when they can be disabled permanently?

The Tesseract would be one such exception, and that's only because of its speed.

This reminds me of the "Why would you drive anything but a Doom or have any other ship besides the Doom not be a Radiant" argument we had a while back.

Yes, Reaper Torpedoes are good. Yes, they're better than just EMP damage. No, not everything can use it instead of EMP and NOT because it does not have missile mounts available, but because the ship pretty much is a lot better off with other mount options.

Assuming damage is a mutable stat, it works the same as everything else - bonuses are additive, maluses are cumulative.

So, in short, an Ion Beam already dealing, say, 140% damage to a capital at short range due to the combination of Energy Mastery and the non elite part of Target Analysis can get to deal 240% of its original damage to engines and weapons if it's made the skill elite, 250% if the ship firing has 100% Combat Readiness. Noice.
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Mordodrukow

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I guess, i want to try EMP weapons  ;D

Never used em before...
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Spoiler
[close]

AcaMetis

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Does that same elite effect work for an Omen's EMP arc system, out of curiosity? Because that plus System Expertise would be brutal...
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IonDragonX

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Does that same elite effect work for an Omen's EMP arc system, out of curiosity? Because that plus System Expertise would be brutal...
If the Ship System can be buffed by this, then its also strong on [REDACTED]
Spoiler
Ziggy Stardust
[close]
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Euqocelbbog

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I guess, i want to try EMP weapons  ;D

Never used em before...

They can be very handy and you don't need a big investment for them to be effective. Even just a single ion cannon can do a lot to punish targets that try to be fancy with flickering shields to absorb kinetic damage with armor or avoid overload at high flux.
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Mordodrukow

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I want to try something for Odyssey.
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WeiTuLo

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I do like an ion cannon from time to time. Can be good on a fast frigate that can hit behind the enemy shields on occasion but do not have enough power to outright kill them then and there.

It can be hard for me to justify an Ion Beam though, I would be giving up a medium energy in exchange for 200 flux/second, and beams generally do not go with driving up hard flux on a ship platform. Eagle/Falcon perhaps. Conquest also. I don't use those ships often.

Xyphos have always interested me with their 1200 range Ion Beams, especially in 0.91 when one of my carriers could sometimes tell theirs to escort my SO flagship, but in 0.95, fighters are expensive to deploy, a lot more vulnerable, and enemy broadswords are far more of a priority than EMPing exposed the armor/hull that I'm dumping assault chainguns and possibly missiles into.

So for short range EMP, ion cannon at 50 flux/second or Sabots are excellent, and for long range, secondary EMP from Tachyon Lance. Ion beam, not sure where it would fit generally, maybe one of the medium slots on an Eagle, but aside from EMP it's 200 flux/second for 50 energy damage.

There's also the Ion Pulser and the new omega weapon. Ion pulser could be good with hit and run on certain phase ships and the Hyperion, especially when the shield can be bypassed to EMP or if something else has cracked the armor, but if there's a small energy slot for an ion cannon, I would use the medium energy for something else.
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Arcagnello

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I want to try something for Odyssey.

Odissey? Oh, no. That's for the uninitiates. The true EMP filth lies elsewhere:

XIV Eagle with
Spoiler
Weapons
Triple Hypervelocity Driver, Double Ion Beam, Medium Combat Laser (if you have the mod with it in the game, swap an HVD for Heavy Mauler and put another taclaser in the medium energy mount if you don't), Triple Tactical Laser, double burst PD laser in the back mounts, Double Salamander in the missile mounts (you can cut this one if you're short on Ordinance Points)
Integrated Hullmods
Hardened Shields, Integrated Targeting Unit, Dedicated Point Defence AI
Normal Hullmods
Stabilized Shields, Flux Distributor, Advanced Turret Gyros, Advanced Optics (don't know if you can fit this one too)
Officer with:
Elite Target Analysis, Elite Energy Weapon Mastery, Reliability Engineering, Gunnery Implants, Helsmanship, Shield Modulation
[close]

And then watch your enemies get kited to hell and back while lifelessly SQUIRMING across the battlefield as they're permanently immobilized by EMP and finished off by the Eagle itself or by Herons with Triple Trident or Conquests with double Hurricane MIRV. I hope you'll like it  ;)
« Last Edit: May 07, 2021, 08:38:43 AM by Arcagnello »
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WeiTuLo

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Double Ion Beam

Hmm... why not single Ion beam? Free up 12 OP and 200 flux/second for other, more dangerous things.
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