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Author Topic: [0.95a] Steel Cardinal Armada 3.5  (Read 10990 times)

SirOsse

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[0.95a] Steel Cardinal Armada 3.5
« on: May 04, 2021, 10:06:43 AM »


Download here: https://github.com/SirOssetepo/Steel-Cardinal-Armada-3.5

UPDATE 3.5 IS OUT.   DELETE PREVIOUS VERSION

My kit bashed ships with some original ships and weapons. +now we have fighters!!!

WHATS NEW: New sprite, ship, weapons, fixed stuff,
San Karach got a new built-in(this might mess with your game a bit). The thermo pulse mk. 2 was a placeholder, I wasn't sure what to put in back then.

What might happen: No idea

Credits:
Adex; proofreads and makes word flow much nicer.

If yall have any questions, suggestions, criticism dm me in discord, Salt Mine#1441
Frigates:
Spoiler
Ouu class Littoral Combat ship; Perfect for colony patrol

Annath class Frigate; excellent mobility and firepower

Aphisit class Pocket Carrier; Escort vessel -preferably at respectable range-

Aripon class Heavy Frigate; An instrument of brutality

[close]

Destroyers:
Spoiler
Busawan class Destroyer; Addition of Terminator drones, paid for in weight

Bannra class Light Carrier; Cheaper Chaiyanan

Naowarat class Troop Transport; Raiding with style

[close]

Cruisers:
Spoiler
Chaiyanan class Carrier; 4 hangars but nothing else

Ekamai class Command Ship; Command from safety of the rear...or the front if you like

Dnuphon class Cruiser; Jack of all trade, master of wrecking ship

Chanin class Heavy Cruiser; Not the first to strike, but the last to fall

Khonsong class Combat Freighter; The sector is dangerous, take this
[close]

Capital ships:
Spoiler
San Vathu class Battle Cruiser; Versatile, dangerous, and most importantly affordable.

San Garii Class Battle Carrier; Definitely not Venator

San Karach Class Dreadnought; The ultimate expression of firepower
[close]

Spoiler
[close]

Update log:
Spoiler
0.35:
- make stuff nicer
- new description for ships
- fixes
- change San Karach build-in weapon
0.3:
- new sprite
- 10 new weapons
- 5 new fighters
- major overhaul
- finished uni works xd
0.2.1:
 - fix the description error
[close]
« Last Edit: November 04, 2021, 04:48:48 AM by SirOsse »
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Exempt

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Re: [0.95a] Steel Cardinal Armada
« Reply #1 on: May 04, 2021, 07:15:48 PM »

Thank you for making this.
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ModdedLaharl

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Re: [0.95a] Steel Cardinal Armada
« Reply #2 on: May 04, 2021, 07:57:07 PM »

This looks good. I like the sharp but heavy metal design. I'll give these a try.
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Vherkin

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Re: [0.95a] Steel Cardinal Armada
« Reply #3 on: May 04, 2021, 09:16:10 PM »

It look good.  :D
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Farya

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Re: [0.95a] Steel Cardinal Armada
« Reply #4 on: May 09, 2021, 07:50:49 AM »

Frigates and capitals didn't impress me but destroyers and cruisers are really something else. Apogee getting some new refit is also nice.
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th3boodlebot

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Re: [0.95a] Steel Cardinal Armada
« Reply #5 on: May 09, 2021, 07:54:55 AM »

At first glance I have to agree a heavy frigate option is needed.
Great work looks fantastic!
have you considered adding nexerelin and commissioned crews compatibility?
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SirOsse

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Re: [0.95a] Steel Cardinal Armada
« Reply #6 on: May 09, 2021, 08:52:34 AM »

@th3boodlebot this is just a ship/weapon pack, so it should work with nexerlin. maybe in the future if I can wrap my head around the faction thingy.
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AppleMarineXX

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Re: [0.95a] Steel Cardinal Armada
« Reply #7 on: May 11, 2021, 11:00:26 PM »

I love the designs! If you need any help with Nex integration, I might be able to help out a bit.

shpooky

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Re: [0.95a] Steel Cardinal Armada
« Reply #8 on: May 20, 2021, 05:38:44 PM »

some of the sprites could use a little more work
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th3boodlebot

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Re: [0.95a] Steel Cardinal Armada
« Reply #9 on: May 20, 2021, 05:46:47 PM »

do these ships spawn naturally or do i have to command console them in?
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SirOsse

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Re: [0.95a] Steel Cardinal Armada
« Reply #10 on: May 20, 2021, 06:51:14 PM »

some of the sprites could use a little more work
I am working on it rn, some will have massive change and i will change all of the ship name(too many repeat)
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SirOsse

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Re: [0.95a] Steel Cardinal Armada
« Reply #11 on: May 20, 2021, 07:06:37 PM »


do these ships spawn naturally or do i have to command console them in?
if u find the bp package, it should spawn for your colony. I will have em buy&spawnable for independent in the next patch.
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th3boodlebot

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Re: [0.95a] Steel Cardinal Armada
« Reply #12 on: May 21, 2021, 06:50:22 PM »

very good.  i like the style, the color palette is also very nice.

excited for the independent integration!
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Adex

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Re: [0.95a] Steel Cardinal Armada 3.0
« Reply #13 on: June 16, 2021, 11:47:19 AM »

This mod looks really promising.

If I may point out something, you should really get your descriptions proofread, they are full of typos and grammatical mistakes - which might not seem like a high priority, I know, but it does make the mod seem out of place.

I'd volunteer helping with that, if you let me.
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SirOsse

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Re: [0.95a] Steel Cardinal Armada 3.0
« Reply #14 on: June 16, 2021, 11:05:23 PM »

This mod looks really promising.

If I may point out something, you should really get your descriptions proofread, they are full of typos and grammatical mistakes - which might not seem like a high priority, I know, but it does make the mod seem out of place.

I'd volunteer helping with that, if you let me.
Thie would be very helpful, english aint my first language. can you dm me in discord?
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