Thanks. I promise i will try this in the next playthrough with fresh officers.
I'm planning to
roleplay as Ludd's Hammer play as an actual luddite next campaign, I've got a modpack with around 29 mods that massively expand vanilla and are set up to not add any additional factions in the game.
Man, if only the Ship/Weapon pack was ready for 0.95, I miss the Plasma Flamer
Oh, and, what's ligma? Who's joe and there bofa is it with etma?
I see you know the source material, but this is the sacred testament I'm referring to, go at 6:44
The 4x Reapers landed after the kill or hit debris. Only one Reaper actually hit anything.
Just did a 460 DP bounty with 6 Onslaughts and 1 Legion:
Drover: 100k damage, 73 DP worth of kills
XIV Legion: 179k damage, 108 DP worth of kills
This was with 0 player piloting, initial capture point orders, and 1 order given (to retreat Wolf that had 100hp left). Fleet wound up edge camping by the 3rd Onslaught. XIV spent about 60% of the fight getting to the front line. Drover outdamaged the Apogees, which did about 50k each and 15 and 33 DP worth of kills each. 7 fighter bays total in fleet.
Drover did its job of threatening capitals really well. 98k Cobra damage, 1.4k harpoon damage. Legion did a good job once it got to where it should be. Likely to replace Legion with Drover.
There are very few ships that can actually use Reaper Launchers effectively, almost none of them are capitals, the best capital to slap Reaper launchers of any kind into is the Radiant that can fit two Large launchers on turrets but that also litterally tends to teleport in the face of the enemy and shoot them at almost point blank range.
The only two other capitals that can do
somewhat well with dumb fire torpedoes are
1)Ultra short range Onslaught with
Ligma, the reckless officer that gets it close to the enemy and then blasts it with Annihalator rockets, Reaper Launchers or Hammer pods until it's dead
2)A dedicated anti-frigate/aggression focused Conquest that has kinetic weapons on both broadsides, auxiliary thrusters and two hammer Barrages at the front. The AI actually uses it rather well with just one broadside but it's really best used in your hands.
I'm actually in the process of updating my "Silence of the Artificially Intelligent Lambs" thread but I'll show you some screenshots of my XIV Legion doing the work of Ludd and making the Persean Sector a better place, one AI waifu on the burning stake at a time:
It makes for an amazing escort to defense-focused capitals
It's consistently the ship doing the most damage when I deploy it against difficult enemies
Just..uh...don't take it when fighting an angry mob of S-modded phase ships, mkay?
(spoilers ahead btw)
It does rather well even in that situation tough, long range force projection is great in almost every scenario.