Huh, I feel like the opposite comparing versions: last version there were really only about 4 ways to build a good character because it was pretty well known that like 80% of skill picks were just plain better, and the only variety was in the last little bits of mid tier skills.
In this one I've seen a lot more ways to build good characters: double combat and double tech + any of the others work including each other, there's derelict contingent being bustedly good making a whole other set of industry builds plus mix and match of the others, there's broader builds with thing like L4, T5, C4, I2, there's leadership tier 2 choice of wolfpack or coordinated, T3 can go either way easily, C5 goes either way depending on ship, T5 can go either way... There's a deceptively large number of builds that are actually good simply because we can't always take the best skills in order like the last version.
0.91 had pretty much single true core build, with about 10-20% being free choices on top of that.
Now there are several core builds. Ones I can see as viable:
- 5/3/7/0 (fast high tech or phase depending on which C4 is taken).
- 4/4/7/0 (Paragon build, it doesn't want either C5). Being locked by L4 makes this build less desirable though.
- 8/0/7/0 (barely viable, overpimped Odyssey comes at too heavy cost to fleet performance)
- 3/3/5/4 (DC and optionally AI ship build)
- Runner-up 3/7/5/0. CM + WP could be a strong combo, if was not blocked by useless L5 and L1R. As well as general lack of points after near-mandatory T5 - it has neither C4 and no DC to compensate. Being unable to respec doesn't help either.
Double combat is not an option. No single ship benefits fully from doing that. Odyssey comes closest, getting both C5 at cost of wasted C4R is just not the best way to further improve it's performance. The better option is Tech 7 with 8/0/7/0.
And I'm generally not interested in builds with below 4 combat (or 3 with DC). I don't want to pilot a ship with stats inferior to average enemy ship (which all have level 5+ officers). So double tech builds like 0/3/10/0+2 or 0/0/10/4+1 are out, while something like 5/0/10/0 doesn't properly leverage AI ships (no CR boosts).