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Starsector 0.98a is out! (03/27/25)

Author Topic: Blackholes and stars need an immersive buff  (Read 708 times)

Crimson Spirit

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Blackholes and stars need an immersive buff
« on: May 01, 2021, 05:32:09 PM »

So the current design of blackholes is.. Well suck you into them and, well.. That's it, I saved before going in and needless to say I got dissapointed lol

And stars need to be scorching hot against armor and hulls because if something has a 15 million degree scraping against metal, you best believe it will melt waaay before contact lol, maybe to counter that a certain ship can have a special mod that allows the fleet to approach with less % damage, stackable effect even

As for blackholes I think that when a player gets closer to them, CR degradation should increase exponentially because well... Time and space! And speaking of time, it would be more challenging/realistic if In-game time starts to rapidly increase or even skip days the closer a player gets to a blackhole
« Last Edit: May 01, 2021, 05:40:03 PM by Crimson Spirit »
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belone

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Re: Blackholes and stars need an immersive buff
« Reply #1 on: May 02, 2021, 04:18:04 AM »

One time I ran out of fuel and got trapped in a black hole, they're actually terrifiying then, I had to scrap several of my ships to get enough fuel to emergency burn.
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IonDragonX

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Re: Blackholes and stars need an immersive buff
« Reply #2 on: May 02, 2021, 01:15:30 PM »

One time I ran out of fuel and got trapped in a black hole, they're actually terrifiying then, I had to scrap several of my ships to get enough fuel to emergency burn.
If you have enough supplies to survive a minute, you can escape a black hole without EB. You just have to flu out in a spiral pattern instead of perpendicular to the center.
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