Since I started a topic asking about Remnants, I have killed a lot of Remnant fleets. I see people are still posting here and some are posting misinformation. I will write what I have personally experienced while fighting them. What follows are tips and general pitfalls if someone is interested.
Here are the important thing to know in no particular order. This refers to big Remnant fleets. Big Remnant fleet are characterized by having more "officers" than you, and by extension always 60% DP.
The problemsRemnant fleets
DO NOT have weak armor. The Radiant has basically the same armor profile as an Onslaught. You will find the AI more than happy to tank kinetic damage on its armor if you bring insufficient HE. I would describe all Remnant ships as capable. I would not call any ships extremely strong, except the Radiant, but they are all at least good, most are great.
You will always be under the 10% range ECM penalty unless you won already. Forget about bringing ECM packages with you. That is always a mistake.
You will at the start always be outnumbered. Since the officer changes the AI will always have 60% DP. You
MUST capture at least two points to even have a chance. Points can give 20 DP or 40 DP. You ideally want 80 DP from points. This can even it out at 240 DP vs 240 DP, on 400 battle size. This is best case scenario and is unlikely to happen and you will usually be fighting versus a 20 DP or 40 DP disadvantage. It's a massive deal when you are fighting actually good ships with great officers.
You might be wondering why does DP matter if you can nearly even it out? Well!
They will have 240 DP ALWAYS! It's not conditional by control points like your DP is. You start with 160 DP! Two Radiants worth of difference.
Let's say you get lucky, and you even it out. But your ships are arriving late. If they AI messes up or if it's quintuple Tachyon Lance Radiant, henceforth refer to as a Big Boy, you will might lose ships. However, you can't maintain control of points on their side of the map. So, you will lose your DP then lose ships and then not be able to redeploy reinforcements, then not be able to retake points, since you are outnumbered, and then you will get overwhelmed and die
. And even if you have 50 Auroras, they would all get grinded down by the 80 DP difference. No ship is good enough to overcome that in vanilla.
So, wat do?
How to winYou only need to capture the points for a second. Just to deploy your ships. Then it might be a good idea to regroup all your forces in the back with a defend order on a waypoint. Don't try to contest point, because at this point Radiant are catching up and they are very prone to oneshoting ships. Especially if they are a Big Boy. If you lose a ship now you won't be able to replace it. This will lead to the fun, balanced chain of events describe above.
I have not tested every ship or strategy. This is just what I have been using and it's probably not optimal. There are probably lost of way to beat them now that I have identified the problems. The specific loadout is not that important. If you are not sure, follow the loadout guide pinned on the forum. Also probably get more game experience before you try doing this. This is by far the hardest content in the game. I will outline what I have been using. You will need:
Your own triple S-Mod integrated Alpha AI Radiant. The best 40 DP you can get in the game.
Triple S-Mod Ziggurat piloted by YOU with relevant combat skills, most importantly Phase Mastery.
Between four and six Triple S-Mod Auroras with good officers with relevant skills.
Hyperion or two.
Few Omens.
The strategy is: deploy
IN the Hyperion and teleport to their far point.
You must do this by hand! Since it's their point they will contest it before you manage to capture. Unfortunately, there is no "capture point at all cost" command. The AI Hyperion is very prone to their signature move "nothing personnel kid" AKA teleporting behind ships and moving
FROM the point thus losing control before it's captured and then not being able to regain control because the enemy is now on the point.
Let the Ziggurat, Radiant and Aurora capture the other two points. These guys are also inconsistent. They might get distracted on the way, but it's less likely because it's your control points. With some luck you should get the max DP you can. Deploy the rest of your forces, or what you can more exactly.
Now it might be a good idea to give up control of the points completely, regroup your fleet and get to work. What you got is what you get. This depends on enemy Radiant layout, control point type and spawn location and your ship AI performance. For example: If it's a favorable situation it might be a good idea to give up the forward point and keep your points to try and get some reinforcements. Or try to keep them all. It all depends. Use your head!
Set the Radiants to Avoid. You do this because if your ships get to close, they might get deleted. Your job, now that you have transferred from the Hyperion, is to distract, damage or kill the Radiants in your Ziggurat. Your fleet should be able to handle other ships. Especially your Radiant.
DON'T get distracted killing smaller ships. If you fail to keep the Radiants busy they will act as an anchor for the rest of the enemy fleet and make them much more likely to gang up on ships.
The enemy is the Fearless AI personality. They have a tendency to gang up on ships, but you can use this against them. They often expose themself to too much risk. So, by keeping the Radiants busy you should start to see the rest of their fleet fall to your superior ships. Eventually you will prevail.
Why is the Big Boy the most dangerous layout? The Tachyon Lance is the hard counter to the Ziggurat. This is because if you misclick or misjudge the range you will get clapped for half your hull points or just die. Also, the AI struggles at anticipating that much burst damage. I have seen ships deleted. Worse yet I have seen some absolute 300 IQ maneuvers from the Big Boy. Did you know that if you fire the Tachyon Lance then Phase Jump it doesn't interrupt the Tachyon Lance? Well now you do! I have been killed by Radiants Phase Jump Lancing me, with three jumps, while I'm venting. From off screen. They don't mess around.
Consistency and RNGThere is something to understand here to reach Inner Peace. It's out of your hands. You could get some low testosterone pusboy Radiants. Or you could get the average Tachyon Lance enjoyer Radiant. You could get diamond control point layout that guarantees that you will get three points. Or you could get parallel layout with no 40 DP point that guarantees that you will be fighting with a 40 DP disadvantage. Your Radiant might be going full beast mode killing ships nonstop. Or it might have gotten distracted chasing some frigate and now it's just flying around as your Auroras get gangbanged. It's out of your hands. And perhaps that how some fights should be.
Why even do this?And your prize for doing all this?
But for real, you will get some AI cores and bragging rights. However, if you are beating triple Radiant Remnant Ordo fleets, the game is over already. I'm pretty sure you don't need more AI cores. Last thing. There are Remnant fleets that can spawn with the Tesseract. This is the only farmable source of Omega weapons in the game. The Ziggurat claps that ship one on one, but it's not one on one init bruv? I will admit I have not fought a triple Radiant plus Tesseract fleet. I never saw it spawn, but I saw same people share an image.
I have been seeing Radiants in my dream. That is not a joke. For three days I would wake up with some more ideas on how to beat them. With that I can finally rest.
Inner peace.PS: Solar Shielding applies to shields. Install on all ships.
PPS: Some cool screenshots:
https://imgur.com/a/FtI5uD7.
PPPS:
Spoiler
High Tech Best Tech. Low tech is for NERDS!