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Author Topic: Game slows to a crawl after 2 to 3 hours ingame or looting after said time?  (Read 437 times)

Flacman3000

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My computer is listed in my profile description and is well beyond what star sector requires and more, yet I seem to get affected with a random slowdown after those hours in-game + saves take 2 minutes to save instead of the 5 seconds it takes during those 2 hours. I have allocated 8gb of ram to SS with it taking up at max 6GB of the 8 I allocated. I'm not sure whether it's time I say goodbye to having so many ship mods and factions or to delete the Adjusted sector even though I only doubled the sector size and specs by a factor of 2 not 3 like the default.

Can anyone give me some idea or a grasp on how I can remedy my situation without hammering my mods down? I keep on hearing about memory leak issues with the game itself in accordance with many mods together but my case is no longer valid since I'm on 0.91a.

Mod list
Spoiler
{"enabledMods": [
  "Adjusted Sector",
  "raccoonarms",
  "blackrock_driveyards",
  "HMI_brighton",
  "capturecrew",
  "clearCommands",
  "chatter",
  "lw_radar",
  "COPS",
  "lw_console",
  "diableavionics",
  "DisassembleReassemble",
  "edshipyard",
  "sun_fuel_siphoning",
  "galmart",
  "hte",
  "hostileIntercept",
  "hypernet",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "MagicLib",
  "missingships",
  "Neutrino",
  "nexerelin",
  "playerflagpackex",
  "SEEKER",
  "shabro",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "stellics",
  "timid_supply_forging",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming and Station Construction",
  "THI",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "XhanEmpire",
  "audio_plus",
  "shaderLib",
  "prv"
]}
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Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.