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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: [Intel->Planets Filtering] Search by chosen resources  (Read 850 times)


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[Intel->Planets Filtering] Search by chosen resources
« on: April 29, 2021, 06:44:32 AM »

After discovering a planet with a not previously seen attribute (like low/high gravity or no/toxic/... atmosphere etc.) that singleparameter gets added into the search filter that has all the data that has been collected by surveying or visiting already colonized planets.

After that, if you go to the Intel->Planets (list), you could use a filter where you could either choose needed categories like Gravity (N/A, Low, High, ...), Atmosphere (N/A, No atmosphere, Thin, ... ), Volatiles (Plentiful, ...), Organics, Ore, etc., or (maybe this idea would be better) just choose from a huge table that would contain all the previously found planet attributes in the form of already existing icons to put a check mark on if you want to see it filtered.

My opinion: The reason for that, is that this would make searching for needed planets VERY easy, comfortable and fun to use, eventhough that does require a lot of coding - that would still be a great addition to the game. Currently it takes a lot of time to find the needed planets if you have already opened the whole universe with all the planets, and that doesn't negate the fact that you could just miss the planet you are looking for, because there's just so many. It is a mental challenge to go though that list every time.


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Re: [Intel->Planets Filtering] Search by chosen resources
« Reply #1 on: April 29, 2021, 08:42:08 AM »

100% agree. the planet seacrhing thing in intel needs a rework, but if thats impossible at least implement this.


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Re: [Intel->Planets Filtering] Search by chosen resources
« Reply #2 on: April 29, 2021, 09:22:34 AM »

Using a grid of the condition icons to filter conditions is pretty clever.