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Author Topic: Auxiliary Support skill  (Read 4650 times)

Locklave

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Auxiliary Support skill
« on: April 28, 2021, 02:09:47 PM »

Is this a serious skill or a meme Alex included? A Buffalo Mk.II thing?

1 Venture brings the bonus to +300% alone. Which is good for sure but not a skill point against Weapon Drills good. Is someone Kite (A) spamming this skill or something?

Also the Assault and Escort packages seem grossly overpriced without the skill backing it up. Shouldn't they be viable stand alone?

Someone who know the strats or math help me out here, my instincts tell me this is a dud skill.
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ChilliCrab

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Re: Auxiliary Support skill
« Reply #1 on: April 28, 2021, 02:34:50 PM »

I'm currently using this skill with 4 x Kite (A) shuttles in my fleet and find it works better than expected.

At 8 DP militarised ships assault package gives them 66% hull, 33% armor and 66% flux capacity.

Armed with a light needler and hammer torpedoes they can dish out some good shield/flux damage. Their small profile and nimbleness allows them to be a great distraction for enemy ships making enemies miss a lot of shots. The shuttles also peel off and keep some of their beefier frigates occupied when the enemy frigates could be contributing to more useful fights. The shuttles can shield tank good number of missiles too or just dance around missiles due to their maneuverability.

I'm going to swap out the needler for a railgun though and see how differently they perform as the bigger punch of railguns will probably be better for breaking armour.



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Whitey_f242

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Re: Auxiliary Support skill
« Reply #2 on: April 28, 2021, 02:35:58 PM »

The numbers seem high when you first read it but the CR limit is wayyyyy too punishing. There's no point in bringing two shuttles with packages.
The mods themselves are underwhelming.

In general kind of a waste of a skill point.
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Goumindong

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Re: Auxiliary Support skill
« Reply #3 on: April 28, 2021, 03:28:09 PM »

The skill is great. I think it tends to be better overall than its companion.

In the early game its possible to use the size of the bonus to make certain ships (like the aforementioned Venture) into absolute bricks. Which has a lot more fleet value than a few DPS. Later in the game you can utilize some of the "weaker" frigates as DP fills and still have them be useful. A kite is 2 DP and so 4 Kites only are at 5/8 of the skill, which lets them do a whole lot and survive pretty well.
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Locklave

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Re: Auxiliary Support skill
« Reply #4 on: April 28, 2021, 03:41:43 PM »

I wouldn't mind so much if there were more civilian options in the smaller range.

The Mk II & III LP/Pirate stuff is kinda big. They'd gobble up the % like the venture would.

Maybe use the Shepherd?
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Inwaves

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Re: Auxiliary Support skill
« Reply #5 on: April 28, 2021, 03:48:50 PM »

Problem is that it prevents you from militarizing tankers and freighters for sensor signature  if not for burn speed, otherwise those will eat all the tiny DP pool.

Note that escort package kite will have iirc ~ 700 range dual machinegun <3
« Last Edit: April 28, 2021, 03:51:04 PM by Inwaves »
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WeiTuLo

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Re: Auxiliary Support skill
« Reply #6 on: April 28, 2021, 03:52:18 PM »

Right now, I'm looking at the Mercury. 0.5 fuel/ly, 3 universal slots, good missile truck?
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Locklave

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Re: Auxiliary Support skill
« Reply #7 on: April 28, 2021, 05:42:27 PM »

Right now, I'm looking at the Mercury. 0.5 fuel/ly, 3 universal slots, good missile truck?

The skill wouldn't do anything much for missile boats. It's mostly good for dogfights.
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ChilliCrab

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Re: Auxiliary Support skill
« Reply #8 on: April 28, 2021, 06:45:17 PM »

Maybe use the Shepherd?

I find Shepherd already does well without militarised systems. I always bring 4 with me and the civilian ship AI always escorts your other military ships without you having to micromanage it. They just sit in the back while using their mining drones to provide additional layer of PD for military ships as well as some pressure on enemy ships once the air space is clear of missiles/fighters. Really underrated in the value they bring for 3DP in my humble opinion.
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WeiTuLo

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Re: Auxiliary Support skill
« Reply #9 on: April 28, 2021, 07:11:24 PM »

Right now, I'm looking at the Mercury. 0.5 fuel/ly, 3 universal slots, good missile truck?

The skill wouldn't do anything much for missile boats. It's mostly good for dogfights.

That's a good point. Kite is 2 missile 1 ballistic, does that one ballistic make all the difference?
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ChilliCrab

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Re: Auxiliary Support skill
« Reply #10 on: April 28, 2021, 09:05:35 PM »

Kite is 2 missile 1 ballistic, does that one ballistic make all the difference?

My kites can each do up to 10k shield damage in a battle. Not always but anywhere from 3k-10k each.

Good point about the other shuttles with multiple gun points. I will swap out a kite for a Mercury with dual autocannon and an assault gun to see how it goes. I think lack of maneuvering jets and slightly slower speed will probably make it more prone to getting picked off whereas my kites can typically control their engagements quite well, completely wasting enemy time while remaining nearly untouchable. I'll also try a hermes shuttle as well with similar loadout.

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Zakaluka

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Re: Auxiliary Support skill
« Reply #11 on: April 28, 2021, 09:14:44 PM »

I've always imagined this in use with a prometheus II (or atlas II), still good for a 150% bonus or so even given its size.
Super-charged dual paladins with 25% more damage and an extra 150 range? Sounds neat.
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ChilliCrab

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Re: Auxiliary Support skill
« Reply #12 on: April 28, 2021, 10:17:06 PM »

After trying Hermes and Mercury with several different loadouts in a few battles I've given up on them. They're just too slow and keep getting blown up, in comparison I hardly ever lose a Kite and they do a brilliant job of chipping away at enemy shields, keep enemy guns occupied, then fly away when it wants to.
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Sarissofoi

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Re: Auxiliary Support skill
« Reply #13 on: April 28, 2021, 11:28:11 PM »

Its noob trap for me because of how Militarized Systems beings great for logistic ships(extra speed, lower sensor profile, no extra upkeep if Extensions for cargo are implemented).
If the bonus only count ships with escort/Assalut package then it would be decent but right now its only for some very early fleets(or civilian run).

Locklave

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Re: Auxiliary Support skill
« Reply #14 on: April 29, 2021, 02:07:11 AM »

Its noob trap for me because of how Militarized Systems beings great for logistic ships(extra speed, lower sensor profile, no extra upkeep if Extensions for cargo are implemented).
If the bonus only count ships with escort/Assalut package then it would be decent but right now its only for some very early fleets(or civilian run).

Ya, that's a major problem. I think this skill is not very functional in the real world.
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