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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] BigBeans Ship Compilation + Optional Submods  (Read 155063 times)

BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #150 on: July 03, 2022, 05:29:39 PM »

Update!
Version 0.1.96

DOWNLOAD BSC: https://drive.google.com/file/d/1b2ZeHqWxqrJ-WqxO8u_BqYwErIdUuqcr/view?usp=sharing

Save Compatible with v0.1.95, v0.1.95a and v0.1.95b



Changelog: 0.1.96, Added Chrysaor, an EMP destroyer. Resprited and changed the Traveller. Smallish sprite edits to Adventurer, Baldric Carnyx, Ignis and Fennec.

Bug Fixed, pirate Bitzer had a fighter bay, it doesn't anymore.
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NoTalkofLowTech

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #151 on: July 18, 2022, 05:50:00 AM »

Love this mod, it’s compact and efficient without adding neither too much nor too little. I love the Drudge for its several medium and single large slot. It nicely replaced my appogee as my flagship, having a more combat oriented armament, focusing fire in the forward arc, and the large turret made it a premier combat cruiser, combined with its way higher speed makes it an awesome flagship.

I have a request, if it wouldn’t pose an imposition or bother. Could you add a capital class Midline and capital High Tech ship?
 I feel they would help round out the capital class ships, give the midline a frontal attack capital ship. The conquest is fine but I think the broadside nature hinders it’s overall ability, and the high tech could similarly benefit from a forward-focused combat platform. Perhaps a Battlecruiser to compliment the other high tech ships, and not make the Paragon or Odyssey redundant, being focused on firepower instead of defense and maneuverable broadsides respectively.

Sorry if I’m being a bother, your mod is really fun and I don’t want to impose, just give an idea. Thank you for reading my spiel, have a great day!
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #152 on: July 19, 2022, 03:30:46 PM »

I will probably do a midline capital and high tech capital (as capital ships are download getters) but I can’t promise they will be like what you suggest especially as there are ships added by other mods that fit what you want but I’ll try to keep the ideas in mind. No promises though.
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NoTalkofLowTech

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #153 on: July 19, 2022, 07:24:50 PM »

I understand, I’m in no position to make demands as it is, just hearing you want to do more capital ships is enough for me! I appreciate the consideration, your ships look great and fill niches in the existing roles really well!
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #154 on: July 20, 2022, 02:37:51 AM »

Most likely there will be an apogee style capital next update. Probably an artillery heavy cruiser too.
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #155 on: September 19, 2022, 12:39:29 PM »

Update!
Version 0.1.97

DOWNLOAD BSC: https://drive.google.com/file/d/1cZ1bj1A2RoMIkiwHN8AgyvBz5PUuDJXZ/view?usp=sharing

Should be Save Compatible with v0.1.96



Changelog:
0.1.97, Added Nadir, an explorer capital. (Thanks to Banano who did most of the sprite)
Added Dunsky, an artillery cruiser with a gravity beam (WIP effect) (Also Thanks to Banano who did most of the sprite)

Completely resprited Terringzean, Bitzer and Chrysaor. Smallish sprite changes to various other ships

Brigantine Floaters cleaned up.

Terringzean has had its stats buffed (Hull 28000, Armour 1950, Flux 24500, Flux Diss 980 and Max Speed 18) to try and make it more competitive against Paragon which it usually struggles to defeat.
Gallivanter speed buff to 110
Traveller shield arc to 70
Threave OP dropped by 20
Drudge OP increased by 5 to 135 as it has an extra small turret now.
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #157 on: September 21, 2022, 04:32:40 PM »

The Nadir and Dunsky are sleek and so well done, I love them already!

I'm glad you like them. They were gifts from Passwalker (Banano), he did like 70% of the work and I completed them.
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Marcoda

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #158 on: September 21, 2022, 11:47:01 PM »

I feel silly for asking this but how do I find my error log? I recently tried to update this mod to 1.97 and when trying to load the game it kept crashing.
« Last Edit: September 22, 2022, 12:20:47 AM by Marcoda »
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A_Random_Dude

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #159 on: September 22, 2022, 05:49:43 AM »

Simple. Go into your game folder, then into "starsector-core". Then, look for "starsector.log". Not "starsector.log.1" or anything like that.
Once you've located that, open it with a text edditor (not the notepad that comes pre-installed with windows, something better like notepad++ or VS Code) and go to the bottom of the file. The crash log should be around there. Just need to copy and paste that part of the log here and all done!
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #160 on: October 25, 2022, 03:28:51 PM »

I feel silly for asking this but how do I find my error log? I recently tried to update this mod to 1.97 and when trying to load the game it kept crashing.

Did you solve this issue?
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Marcoda

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #161 on: October 26, 2022, 09:39:20 PM »

I kinda forgot about the issue so no I didn't, I'll try to update the mod again to get the error log.
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #162 on: November 18, 2022, 06:52:02 AM »

Update!
Download BSC 0.1.97.5: https://drive.google.com/file/d/1vtHUfDHrYToaiVBQ497XyT7D47YlUftN/view?usp=share_link
NOT SAVE COMPATIBLE WITH PREVIOUS VERSIONS!



Changelog: BSC 0.1.97.5:

Added Bogle-class light gunship.
Added [REDACTED]
Added Mosstrooper, non-pirate Marauder version, can only be found as Derelict ship or as rare bp.

Preybird has been resprited.
Bitzer Drone has a new sprite.
Marauder has been resprited.
Shalloch has been resprited.
Terringzean has had dark edge shading removed. Much brighter now.
Brigantine has had some minorish sprite changes.
Minor Sprite changes to Carynx
Minorish Sprite changes to Cassina

Removed Sorn, may return in the future.
Removed Mercer, has been replaced by Bogle-class.
Removed Condor (LC), was boring and had a crap sprite. Might replace with a Unique LC carrier later.


Renamed Dunsky to Tungustan
Fixed mistake that stopped Dunsky (Tungustan) from actually spawning.
Bitzer Drone Hull 150>160
Terringzean speed increased from 18>20 and acceleration increased from 10>12 as it still seems too slow to effectively engage other capitals.
Covetor Hitpoints from 4800(!!!) to 2400. Dunno why it had Destroyer-tier Hitpoints.
Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints.
Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380, speed 32.
Mudskip MkIII nerfed a bit, added Ill-Advised (Whoops) and Comp Storage, reduced base peak cr to 140 and fleet points changed to 4.
Maraka Missile hardpoint fixed.
Annihilator MLRS now has the same fire rate as medium Annihilator.
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Vundaex

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #163 on: November 24, 2022, 10:38:53 AM »

Quick feedback:
The Carnyx has a typo in its description ("unwhelming").
Could even say that "compared to comparable carriers" is a repetition.

Fun mod other than that!
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #164 on: December 19, 2022, 11:10:06 AM »

Quick feedback:
The Carnyx has a typo in its description ("unwhelming").
Could even say that "compared to comparable carriers" is a repetition.

Fun mod other than that!

Ok I have corrected those.
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