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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] BigBeans Ship Compilation  (Read 262722 times)

BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #135 on: June 01, 2022, 08:17:23 PM »

q1,
will you add any of the removed ones into BSC Standalone IP Mod Submod ?

like RG Legion, Onslaught and Champion and Sincerity etc. ?

q2,
there is "BSC - Drone Refits 0.3" inside "BSC 0.1.95.zip" which has 2 different files from "BSC 0.1.95.zip" downloaded from google drive

which one is the intended correct one?

Q1, probably not. Some removed ships might return in future. Sincerity might after a rework. RG ships will not due to Vayra Sector being basically abandoned so I don’t wanna maintain them.

Q2, either should work. I must’ve accidentally packaged them into the same zip. I’ll fix it tomorrow.
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Proxima Centauri

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #136 on: June 01, 2022, 08:38:28 PM »

Hey, great mod, random question..

Any chance you could make a version without the pirate/luddic church skins? Just because I have plenty of other mods that add similar skins, and didn't want to bloat the game with copies.
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AppleMarineXX

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #137 on: June 01, 2022, 11:37:04 PM »

Spoiler
Update!



Changelog:
BSC 0.1.95:

Additions: Added Threave, new low tech Battlecruiser.
Re-added Gallivanter as a high end explorer/support ecm ship.
Lockout re-rolled from a gunship destroyer into an Escort destroyer and changed to a more appropriate escort Civ DD sprite to match.
Robber has been re-rolled into a pirate frigate. Its new Sprite is a modified and repainted sprite originally by Mr Kamiguru.
Terringzean (LC) added.
Added Brawler (P) Skin.
Added Fennec (P) Skin.

Removals: Removed Hound (HT), Kite (HT) and Gremlin (HT). All of these were kinda pointless imo and for a couple of them other mods do them better.
Removed Preybird (B), was pointless.
Removed Bay and Haven and the Pirate variants. They were both kinda underwhelming and pretty low effort being based on unused sprites. Could never figure out a defined role for them.
Removed Nit Drone wing. An extremely early sprite/fighter I made. Crap and pointless.
Removed RG Legion, Onslaught and Champion. Hard decision to make but it's because Vayra Sector is dead as far as I know.
Rodeo removed, wasn't happy with it.
Removed Aghast and Herma (LG) until the new update drops and I can redo the skin to match the new Vanilla Lions Guard ships.
Removed Mutt and all variants. Was the first ship I implemented and wasn't really much different from Hound or Cerberus. Might return in some form if I can come up with a new sprite.
Removed Venture (P) as it is being added to Vanilla soon.
Removed Sincerity (P) as it was an underwhelming light corvette and I didn't see the point in it with Bay (P) and Haven (P) removed.

Sprite Changes: Terringzean has had some minor changes to its front.
Lockout given a fresh sprite to match its new role better.
Adventurer sprite has been updated, should look better now.
Preybird  got some sprite changes to introduce more colour variation to the sprite.
Roamer has had some sprite updates.
Aghast has been repainted a bit, new bridge and the plating and hull should be more consistent now.
Brave Minor Sprite changes and Brave (P) new paintjob.
Bitzer (P) minor sprite change for new mount.
Shalloch and Sorn got new engines. Sorn has a new bridge (Modified Medusa bridge)

Balance Changes:
Stern armour nerf cause it was too high for a DD.
Carynx to 8 burn from 7.
Robber middle missile slot arcs reduced.
Terringzean had two of its small weapon slots arcs increased.
Brigantine cost increase to 65k. Fixed a turret slot floating in space.
Starliner (P) has had its two front medium arcs adjusted and its 4 small composities changed to ballistics to stop the ship over-performing.
Bitzer (P) and Bitzer (LP) have been changed a bit to differentiate them from regular Bitzers.

BSC Drone Submod: Merlon sprite changed a little bit and should spawn less now.

BSC 0.1.95 is NOT compatible with any previous versions! Many ships were removed.

The Drone submod is compatible with previous versions of itself.

Download BSC: https://drive.google.com/file/d/1lf_MCmFQWC_kjYeDvFjhaqxMY76cc3BI/view?usp=sharing
Download Drone Submod: https://drive.google.com/file/d/1VxlUzoX9scaim8OpVhduxmlz3NKLOgqc/view?usp=sharing
[close]

OH GOOOOOD NOT THE BAY AND HAVEN, THEY WERE MY FAVORITE CARRIERS IN MY SALVAGE-ONLY RUNS. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Dwarden

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #138 on: June 02, 2022, 02:39:16 AM »

OH GOOOOOD NOT THE BAY AND HAVEN, THEY WERE MY FAVORITE CARRIERS IN MY SALVAGE-ONLY RUNS. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
x2 just realized that too ... another candidates for the submod ...
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Drazan

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #139 on: June 02, 2022, 04:53:25 AM »

Terringzean seems to be a bit too common. Is it a mistake or it is intentional?
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PreConceptor

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #140 on: June 02, 2022, 07:20:37 AM »

Some of the removals seem unnecessary. Mainly taking out the LG and RG variants, don't really have an issue with any others.

The LG variants still match the current 'unofficial' LG style such as how its done in SWP, and taking them out now because the style is going to change at some point maybe months in the future from a vanilla update doesn't make much sense, unless there's something behind the scenes I'm not aware of.

For the RG variants, if mainline VS is dead (and thus not being updated in any way except for Dragn's unofficial version which also seems to be not receiving any updates beyond its existing barebones compatibility), then just leaving the RG ships as they are in the files doesn't seem like it will require any maintenance, again unless I'm unaware of behind the scenes stuff. Lots of people still use VS via Dragn's update, which works fine as far as I've experienced.
« Last Edit: June 02, 2022, 07:22:53 AM by PreConceptor »
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RedBaronFlyer

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #141 on: June 02, 2022, 10:22:22 AM »

Some of the removals seem unnecessary. Mainly taking out the LG and RG variants, don't really have an issue with any others.

The LG variants still match the current 'unofficial' LG style such as how its done in SWP, and taking them out now because the style is going to change at some point maybe months in the future from a vanilla update doesn't make much sense, unless there's something behind the scenes I'm not aware of.

For the RG variants, if mainline VS is dead (and thus not being updated in any way except for Dragn's unofficial version which also seems to be not receiving any updates beyond its existing barebones compatibility), then just leaving the RG ships as they are in the files doesn't seem like it will require any maintenance, again unless I'm unaware of behind the scenes stuff. Lots of people still use VS via Dragn's update, which works fine as far as I've experienced.

I'd love just having a "BSC Legacy Pack" that contains everything that has been removed from the main mod and isn't maintained. I'm not the most experienced in modding stuff for Starsector but I don't imagine that any of the removed things would be made unusable by new updates unless Alex changes a lot of stuff.
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Dwarden

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #142 on: June 02, 2022, 11:17:13 AM »

i fully second that idea, i assumed the
"BSC Standalone IP Mod Submod" was for that purpose
but maybe i was wrong and more designs, hull variants and subvariants, weapon types and whole ships are lost to time ?

i mean, outdated and obsolete and abandoned designs got theirs own 'use'

  8)
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PreConceptor

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #143 on: June 02, 2022, 11:30:51 AM »

i fully second that idea, i assumed the
"BSC Standalone IP Mod Submod" was for that purpose
but maybe i was wrong and more designs, hull variants and subvariants, weapon types and whole ships are lost to time ?

i mean, outdated and obsolete and abandoned designs got theirs own 'use'

  8)

The purpose of the IP Submod is to include ships based on other IP that might seem out of place, not to be a 'dumping ground'.
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #144 on: June 02, 2022, 12:11:29 PM »

Small Update on the main page, fixes a ctd and some small issues, please redownload to 0.1.95b

Some of the removals seem unnecessary. Mainly taking out the LG and RG variants, don't really have an issue with any others.

The LG variants still match the current 'unofficial' LG style such as how its done in SWP, and taking them out now because the style is going to change at some point maybe months in the future from a vanilla update doesn't make much sense, unless there's something behind the scenes I'm not aware of.

For the RG variants, if mainline VS is dead (and thus not being updated in any way except for Dragn's unofficial version which also seems to be not receiving any updates beyond its existing barebones compatibility), then just leaving the RG ships as they are in the files doesn't seem like it will require any maintenance, again unless I'm unaware of behind the scenes stuff. Lots of people still use VS via Dragn's update, which works fine as far as I've experienced.

I dislike the RG skins now and I've stopped using Vayra Sector so maintaining skins for a mod I don't use seems pointless to me. Plus I very much doubt Vayra Sector will be maintained beyond this current version of Star Sector. I would offer the skins for someone else to make a mod out of but they're not mine to give away.

I'll re-add LG Aghast when the new update drops. I quite heavily redrew the regular Aghast compared to last version and don't see the point in redoing the LG skin for the new sprite when a new LG paint style is going to drop soon-ish (tm).

Hey, great mod, random question..

Any chance you could make a version without the pirate/luddic church skins? Just because I have plenty of other mods that add similar skins, and didn't want to bloat the game with copies.

No. Plus I am pretty sure there are no skin overlaps. Most of the skins in this mod are reskins of my own ships.

I'd love just having a "BSC Legacy Pack" that contains everything that has been removed from the main mod and isn't maintained. I'm not the most experienced in modding stuff for Starsector but I don't imagine that any of the removed things would be made unusable by new updates unless Alex changes a lot of stuff.

The problem with doing this is that its yet another submod I need to look after and it'll be filled with ships I don't personally like or use or have been removed for one reason or another (The most common reason is that they don't offer anything really unique, see Bay and Haven). I already don't particularly care for the IP ship submod and have lost enthusaism for it, hence why it hasn't been updated with new or redone sprites in like a year and has fallen behind the main mod in quality.
« Last Edit: June 02, 2022, 05:39:01 PM by BigBeans »
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SturmPionier

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #145 on: June 03, 2022, 02:52:02 AM »

Small thing the fennec (P) Currently only costs 1000 credits to build.
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #146 on: June 03, 2022, 03:58:50 AM »

Noted, I'll fix it next update. Must've slipped a decimal.
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UnluckyPilot

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #147 on: June 03, 2022, 01:14:24 PM »

Noted, I'll fix it next update. Must've slipped a decimal.
Hello BigBeans, i think price is not the only problem with BSC_Fennec(P) as i have started a new game with a bunch of mods included yours. And now all of sudden after several months in game i get a sudden CTD while in hyperspace due to said ship.

This is the crash log:
Spoiler
194500 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Do you know how i can fix this error?
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BigBeans

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #148 on: June 03, 2022, 01:25:02 PM »

Hello BigBeans, i think price is not the only problem with BSC_Fennec(P) as i have started a new game with a bunch of mods included yours. And now all of sudden after several months in game i get a sudden CTD while in hyperspace due to said ship.

This is the crash log:
Spoiler
194500 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Do you know how i can fix this error?

Redownload the mod, its been fixed.
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UnluckyPilot

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #149 on: June 03, 2022, 01:37:14 PM »

Redownload the mod, its been fixed.

Oh thank you! I didn't noticed that you already updated the mod. Now i feel awkward for posting about an already fixed issue XD
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