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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95.1a] BigBeans Ship Compilation + Optional Submods  (Read 117817 times)

BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #120 on: February 10, 2022, 05:36:03 PM »

"Rodeo, Pirate conversion of the OX tug, turning it into a suprisingly decent frigate."

Was browsing throug index and find that Rodeo burns 5 Fuel/year, isn it bit TOO much? does it really need that much fuel burn without Drive Field Stabilazer? In terms of immersion. Yes, its the same OX. But thats too much if you even consider fleet of those.

Fair point I'll drop it a bit.
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TehGanker

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #121 on: February 15, 2022, 05:00:59 AM »

Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #122 on: February 15, 2022, 08:09:13 AM »

Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...

I could bring em back in a sub mod if enough people were interested. I took them out to debloat the mod a bit.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #123 on: February 20, 2022, 09:29:50 AM »

Update!
0.1.9

Save compatible with 0.1.8.5b



Download:https://drive.google.com/file/d/1t1L7H8kxQiW5D0T-LcIvGgnN1gcheyoE/view?usp=sharing

Changelog 0.1.9:Almost all sprites have had some kind of tweaking or respriting done but some highlights/major changes are:
Completely Remade Cassina sprite, re-added Cassina
Marauder and Brigantine massively resprited.
Starliner (P) sprite updated (Partly thanks to Nes).
Kingpin updated, slightly different shape, different detailing.
Fennec updated to match new Wolf in style and colour.
Buffalo MKIII massively redone to be less basic looking.
Caracara completely remade and renamed to Preybird.
Aghast and Aghast (LG) has some noteable sprite changes.
Adventurer sprite has been updated a little tho will need a full repaint eventually.
Added Ignis (LP) and Slinger (LP)

Balance changes:
Piranha (LC) back to 2 bombers per wing.
Large Sabot now has 12sec cooldown.
Rodeo fuel per lightyear down from 5 to 1.
Haven and Haven (P) now have built in weaponry, a dual Mining laser and flak gun respectively.
Bitzer drone is now smol and therefore weaker.
Shalloch gets built in resistant flux conduits.
Maybe some other stuff I forgot.
« Last Edit: February 20, 2022, 09:42:03 AM by BigBeans »
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IGdood

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #124 on: February 20, 2022, 11:05:49 AM »

I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks
« Last Edit: February 20, 2022, 11:08:17 AM by IGdood »
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #125 on: February 20, 2022, 11:12:14 AM »

I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks

No sorry, I haven't got a copy of that particular version still.
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IGdood

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #126 on: February 20, 2022, 12:31:24 PM »

I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks

No sorry, I haven't got a copy of that particular version still.

No worries, I'll start a new game then.
Unless I can remove all instance of a Polis from the previous save
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #127 on: February 20, 2022, 06:06:07 PM »

Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...

After giving it some thought and having a couple other people mention them in PMs, I've made a crewed remnant ship submod for those old ships. May add others in the future.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #128 on: March 16, 2022, 06:16:07 AM »

UPDATE!



Changelog:
BSC:

New Content:
Carynx class carrier added.
Sorn class Defensive Destroyer added. (Thanks to Coherrent Watermelon for the base sprite)

Sprite Changes:
Hammerhead (LP) sprite updated to match new Hammerhead sprite better.
Terringzean sprite changes again.
Stern completely resprited. No longer resembles a squashed Hammerhead. (Thanks to Passwalker for some sprite ideas)
Cassina has had its sprite changed a bit, more colour variation.

Balance Changes
Fixed Cassina Weapon arcs.
Terringzean now has Heavy Ballistic Integration. Slightly increased speed and slightly increased max flux, base dissipation and hull points. Should make it a more capable capital and easier to outfit. 56DP instead of 60DP now too.
Restitution Torp nerfed a bit, now does 1750 damage and has 210 speed, EMP damage 500 but its EMP effect now arcs.
Shalloch has been nerfed, was too powerful and came with too many free hull mods
Stern has one less small, actually helps manage its small flux pool.

BSC Drone Submod: removed white stripes from drones, making them pure blue to better match other high tech ships. Added Merlon (LC)

Save compatible with 0.1.9 and 0.1.8.5b previous versions!

Download BSC: https://drive.google.com/file/d/1asq8VveyY9vTMslEK9YllFA_KPnpy0sc/view?usp=sharing
Download Drone Submod: https://drive.google.com/file/d/1O0MLCKtSA4BSWjM0Di1kP_FrRBfZHYgw/view?usp=sharing
« Last Edit: March 16, 2022, 05:26:31 PM by BigBeans »
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Dazs

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #129 on: March 16, 2022, 02:07:18 PM »

Hey there just an FYI. You state on discord that this is save game compatible but I get a crash when loading a save:

Spoiler
192585 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!
java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!

   at java.lang.Thread.run(Thread.java:748)
[close]
Not a big deal for me as I am starting a new game to test Hiver Swarm changes but I thought you would like to know.

BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #130 on: March 16, 2022, 05:27:01 PM »

Hey there just an FYI. You state on discord that this is save game compatible but I get a crash when loading a save:

Spoiler
192585 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!
java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!

   at java.lang.Thread.run(Thread.java:748)
[close]
Not a big deal for me as I am starting a new game to test Hiver Swarm changes but I thought you would like to know.

Sorry, I meant with the previous two updates, you're updating from a much older version by the looks of it.
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Dazs

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #131 on: March 16, 2022, 08:16:25 PM »

Ah well then sorry about that I thought I was up to date but I guess I missed it. Anyway, big fan keep up the good work!

BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #132 on: March 21, 2022, 09:24:37 PM »

Ah well then sorry about that I thought I was up to date but I guess I missed it. Anyway, big fan keep up the good work!

It’s my fault I should’ve clarified exactly what versions it was compatible with. Thank you for the kind words tho.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation + Optional Submods
« Reply #133 on: June 01, 2022, 06:42:20 PM »

Update!



Changelog:
BSC 0.1.95:

Additions: Added Threave, new low tech Battlecruiser.
Re-added Gallivanter as a high end explorer/support ecm ship.
Lockout re-rolled from a gunship destroyer into an Escort destroyer and changed to a more appropriate escort Civ DD sprite to match.
Robber has been re-rolled into a pirate frigate. Its new Sprite is a modified and repainted sprite originally by Mr Kamiguru.
Terringzean (LC) added.
Added Brawler (P) Skin.
Added Fennec (P) Skin.

Removals: Removed Hound (HT), Kite (HT) and Gremlin (HT). All of these were kinda pointless imo and for a couple of them other mods do them better.
Removed Preybird (B), was pointless.
Removed Bay and Haven and the Pirate variants. They were both kinda underwhelming and pretty low effort being based on unused sprites. Could never figure out a defined role for them.
Removed Nit Drone wing. An extremely early sprite/fighter I made. Crap and pointless.
Removed RG Legion, Onslaught and Champion. Hard decision to make but it's because Vayra Sector is dead as far as I know.
Rodeo removed, wasn't happy with it.
Removed Aghast and Herma (LG) until the new update drops and I can redo the skin to match the new Vanilla Lions Guard ships.
Removed Mutt and all variants. Was the first ship I implemented and wasn't really much different from Hound or Cerberus. Might return in some form if I can come up with a new sprite.
Removed Venture (P) as it is being added to Vanilla soon.
Removed Sincerity (P) as it was an underwhelming light corvette and I didn't see the point in it with Bay (P) and Haven (P) removed.

Sprite Changes: Terringzean has had some minor changes to its front.
Lockout given a fresh sprite to match its new role better.
Adventurer sprite has been updated, should look better now.
Preybird  got some sprite changes to introduce more colour variation to the sprite.
Roamer has had some sprite updates.
Aghast has been repainted a bit, new bridge and the plating and hull should be more consistent now.
Brave Minor Sprite changes and Brave (P) new paintjob.
Bitzer (P) minor sprite change for new mount.
Shalloch and Sorn got new engines. Sorn has a new bridge (Modified Medusa bridge)

Balance Changes:
Stern armour nerf cause it was too high for a DD.
Carynx to 8 burn from 7.
Robber middle missile slot arcs reduced.
Terringzean had two of its small weapon slots arcs increased.
Brigantine cost increase to 65k. Fixed a turret slot floating in space.
Starliner (P) has had its two front medium arcs adjusted and its 4 small composities changed to ballistics to stop the ship over-performing.
Bitzer (P) and Bitzer (LP) have been changed a bit to differentiate them from regular Bitzers.

BSC Drone Submod: Merlon sprite changed a little bit and should spawn less now.

BSC 0.1.95 is NOT compatible with any previous versions! Many ships were removed.

The Drone submod is compatible with previous versions of itself.

Download BSC: https://drive.google.com/file/d/1lf_MCmFQWC_kjYeDvFjhaqxMY76cc3BI/view?usp=sharing
Download Drone Submod: https://drive.google.com/file/d/1VxlUzoX9scaim8OpVhduxmlz3NKLOgqc/view?usp=sharing
« Last Edit: June 01, 2022, 06:44:06 PM by BigBeans »
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Dwarden

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Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #134 on: June 01, 2022, 07:39:30 PM »

q1,
will you add any of the removed ones into BSC Standalone IP Mod Submod ?

like RG Legion, Onslaught and Champion and Sincerity etc. ?

q2,
there is "BSC - Drone Refits 0.3" inside "BSC 0.1.95.zip" which has 2 different files from "BSC 0.1.95.zip" downloaded from google drive

which one is the intended correct one?
« Last Edit: June 01, 2022, 07:47:29 PM by Dwarden »
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