Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Encountered a weird bug with the Coventor(P), its mining laser isn't built in, but if you remove it any weapon placed in its slot is seemingly just deleted.
Out of curiosity why did the Talon and Broadsword get removed?
One of your hulls/variants with the Unstable Injector is causing CTDs under certain circumstances. I couldn't tell you which exactly, but I made a thread whilst attempting to figure it out.
I've been following your progress on discord and this is absolutely on my radar for a future playthrough. The spriting is already good and getting better and better (keep taking passes at the existing ships!). How are these in terms of balance vs standard faction ships, and how are they distributed across markets?
I wanted to ask, is the Brigantine inspired from a ship with the same name in X3? Or is it simply a coincidence? Great choice of a name for a pirate vessel, in any case.Brigantines, carracks and galleons, oh my!
Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.