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Author Topic: [0.95a] BigBeans Ship Compilation + Optional Submod  (Read 63592 times)

Troika

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Re: [0.95a] BigBeans Ship Compilation
« Reply #60 on: August 19, 2021, 10:58:26 PM »

I kind of think the Brigantine should be faster than it is. It's much smaller than the Falcon which has a speed of 75.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #61 on: August 22, 2021, 01:04:03 PM »

I kind of think the Brigantine should be faster than it is. It's much smaller than the Falcon which has a speed of 75.

It is longer than a Falcon but yes I have buffed its speed a bit as it was slow for its class.
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Vinya

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Re: [0.95a] BigBeans Ship Compilation
« Reply #62 on: August 22, 2021, 05:21:33 PM »

Love what you did with the Silverfish and Morningstar sprites! Good to see them getting use years after I made them ;-;
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #63 on: August 22, 2021, 08:20:24 PM »

Love what you did with the Silverfish and Morningstar sprites! Good to see them getting use years after I made them ;-;

Thanks! I always liked the shape of them. They just needed a bit of modernisation and a paintjob!
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Zalpha

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Re: [0.95a] BigBeans Ship Compilation
« Reply #64 on: August 30, 2021, 01:02:39 AM »

I was using Hazard Mining Incorporated and the Junk ship from it in Nexerelin starting Large Trader selection was being overridden by this mods Adventurer ship. So I have disabled this mod in order to be able to select the Junk ship from the starting option.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #65 on: August 30, 2021, 09:48:33 AM »

I was using Hazard Mining Incorporated and the Junk ship from it in Nexerelin starting Large Trader selection was being overridden by this mods Adventurer ship. So I have disabled this mod in order to be able to select the Junk ship from the starting option.

There are currently no nexerelin starts or settings in this mod so that is just nexerelin choosing a different ship it thinks is a better fit as far as I’m aware. As this is just a ship pack you can disable the mod, choose the junk, start your campaign then save, exit and reenable this mod on that save as it just adds ships.
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Pep

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Re: [0.95a] BigBeans Ship Compilation
« Reply #66 on: August 31, 2021, 08:31:49 AM »

I love this mod. Thanks!!
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #67 on: August 31, 2021, 04:15:51 PM »

I love this mod. Thanks!!

Thanks! Appreciate it  :)
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #68 on: September 02, 2021, 04:59:48 PM »

UPDATE!



v0.1.5.5, added Tector, Raider, Arquitens and Brave(P). Completely changed the Caracara into a unique ship and added a gunship version of it. Buffed Brigantine speed. Nerfed Adventurer. Did a bunch of smaller changes too but I've honestly forgotten them.

Star Wars style ships might eventually get split into their own mod maybe.

NOT SAVE COMPATIBLE!


DOWNLOAD: https://drive.google.com/file/d/1U1ySNoizbkA8rZErEr6eie3tAaLxg7N8/view?usp=sharing
« Last Edit: September 02, 2021, 05:03:56 PM by BigBeans »
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shovelmonkey

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Re: [0.95a] BigBeans Ship Compilation
« Reply #69 on: September 03, 2021, 12:24:46 PM »

Getting a crash wish this latest version.

starsector.log is here : https://drive.google.com/file/d/1uv5NfdQtHAbXyTYqFZtQfps1YVZcftwq/view?usp=sharing

The error seems to occur around line 171314, didn't redact the file to demonstrate the game working before I updated to the latest version of your mod and after disabling it.

If I am mistaken please let me know, I'm not a programmer, just a player... 8)

FYI love the ships!
« Last Edit: September 03, 2021, 12:39:18 PM by shovelmonkey »
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BadAtDriving

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Re: [0.95a] BigBeans Ship Compilation
« Reply #70 on: September 03, 2021, 12:49:28 PM »

Right after going into hyperspace the game crashed with this error

7345852 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: [BSC_Sincerity(P)_wing] is not a valid fighter wing id
java.lang.RuntimeException: [BSC_Sincerity(P)_wing] is not a valid fighter wing id
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #71 on: September 03, 2021, 01:05:56 PM »

Ok I am aware of the issues I think I uploaded a version where I didn’t fix these little problems which are causing ctds. My mistake. I cannot fix until Monday night tho as I am busy until then.
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parsanage

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Re: [0.95a] BigBeans Ship Compilation
« Reply #72 on: September 03, 2021, 04:29:20 PM »

Hey BBSC

Sorry to tell you but I got an error

Fatal: [BSC_Sincerity(P)_wing] is not a valid fighter wing id
Check starsector.log for more info.

if you want the log let me know and I can send it to you. ( I don't know how to add an attachment to this info box)

GL on fix
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #73 on: September 03, 2021, 05:39:36 PM »

Hey yeah it will be fixed when I am next at my pc. I rushed the update as I am on holiday over the weekend but I’ve *** it up. It will be fixed when I am back.
« Last Edit: September 03, 2021, 05:54:02 PM by BigBeans »
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parsanage

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Re: [0.95a] BigBeans Ship Compilation
« Reply #74 on: September 03, 2021, 08:28:04 PM »

No worries mate enjoy your time off
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